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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7836038" data-attributes="member: 6779196"><p>Both of these issues can be resolved (or at least significantly lessened) with the Speed Factor Initiative rules from the DMG, or Mike Mearls’ “Greyhawk Initiative” variant thereof. In combat, as with at all other times in the game, the DM describes the scenario, the players say what they want to do, and the DM narrates the results (calling for dice rolls as necessary to resolve any uncertainty in the results of the actions.) Since in the chaos of a skirmish it is uncertain who will act before who, you resolve that uncertainty with Dexterity checks (or rolls of dice of various size depending on the action, if using the Greyhawk variant). Then the DM resolves the declared actions in the order determined by these rolls, and starts the process over.</p><p></p><p>A lot of folks are very skeptical of this initiative style, assuming it will drastically slow down play, but in practice it works better than it looks like it would on paper. The Angry GM has an article about it - an oldie, but a goodie.</p><p></p><p>[URL unfurl="true"]https://theangrygm.com/fine-i-wrote-about-speed-factor-initiative-in-dd-5e/[/URL]</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7836038, member: 6779196"] Both of these issues can be resolved (or at least significantly lessened) with the Speed Factor Initiative rules from the DMG, or Mike Mearls’ “Greyhawk Initiative” variant thereof. In combat, as with at all other times in the game, the DM describes the scenario, the players say what they want to do, and the DM narrates the results (calling for dice rolls as necessary to resolve any uncertainty in the results of the actions.) Since in the chaos of a skirmish it is uncertain who will act before who, you resolve that uncertainty with Dexterity checks (or rolls of dice of various size depending on the action, if using the Greyhawk variant). Then the DM resolves the declared actions in the order determined by these rolls, and starts the process over. A lot of folks are very skeptical of this initiative style, assuming it will drastically slow down play, but in practice it works better than it looks like it would on paper. The Angry GM has an article about it - an oldie, but a goodie. [URL unfurl="true"]https://theangrygm.com/fine-i-wrote-about-speed-factor-initiative-in-dd-5e/[/URL] [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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