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General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7836806" data-attributes="member: 6779196"><p>I mean, communication being imperfect, there are naturally times when it is necessary for the players to ask clarifying questions. I don’t forbid them from doing so, but I do attempt to keep the need for such questions to a minimum with my description, and make it clear that when possible I prefer players describe actions their characters take to try and find out what they want to know, rather than asking me out of character.</p><p></p><p></p><p>Yeah, those things are unimportant. I have never had a player ask about any of these things, because they don’t really matter.</p><p></p><p></p><p>Seems like tomato/tomahto to me. Either way, the players are making it known that they want to find skunk, the DM is deciding if they succeed without a check, fail without a check, or need to make a check to see if they succeed or fail, and then the DM is narrating the results. The only real difference I see is that in the way I handle it, it’s framed in terms of the in-fiction action, which I find preferable to merely talking about the fiction from a removed perspective.</p><p></p><p></p><p>Woah, who said I wouldn’t answer player questions if asked? Of course I’ll answer. But I make it clear ahead of time that I prefer declarations of action over questions. I also find that this way of running things leads to a better flow of gameplay. We get a lot more done in a session than we used to, because a lot less time is wasted playing 20 questions - the vast majority of table time is spent on action rather than planning.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7836806, member: 6779196"] I mean, communication being imperfect, there are naturally times when it is necessary for the players to ask clarifying questions. I don’t forbid them from doing so, but I do attempt to keep the need for such questions to a minimum with my description, and make it clear that when possible I prefer players describe actions their characters take to try and find out what they want to know, rather than asking me out of character. Yeah, those things are unimportant. I have never had a player ask about any of these things, because they don’t really matter. Seems like tomato/tomahto to me. Either way, the players are making it known that they want to find skunk, the DM is deciding if they succeed without a check, fail without a check, or need to make a check to see if they succeed or fail, and then the DM is narrating the results. The only real difference I see is that in the way I handle it, it’s framed in terms of the in-fiction action, which I find preferable to merely talking about the fiction from a removed perspective. Woah, who said I wouldn’t answer player questions if asked? Of course I’ll answer. But I make it clear ahead of time that I prefer declarations of action over questions. I also find that this way of running things leads to a better flow of gameplay. We get a lot more done in a session than we used to, because a lot less time is wasted playing 20 questions - the vast majority of table time is spent on action rather than planning. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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