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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="iserith" data-source="post: 7836849" data-attributes="member: 97077"><p>The 20 Questions thing is also a way to effectively "cheat," in addition to being immersion-breaking for some. What the player does is just ask a lot of questions until he or she can suss out what the DM will go along with then the player takes action accordingly. It's a way to mitigate failure because, if the player is asking questions of the DM, the character is not taking action in the game world. Actions in the game world can have consequences, so questions are just way safer. Clever, eh?</p><p></p><p>Which is not to say that all players are doing this for that reason (or that some of them even realize that's what they're doing), but it is a thing. It can also be a sign that the DM is not adequately laying out the basic scope of options when describing the environment. For this reason and others, it's best to request players state actions rather than ask questions wherever possible in my view. If the players are asking a lot of questions, I see that as a symptom of an underlying problem. Once that problem is handled, the questions tend to just go away and the flow of the game improves, plus anyone's immersion if it's reliant upon game flow.</p><p></p><p></p><p></p><p>I'm not sure. I am sure that there will have been some questions in there like in any game, though obviously the goal is thoughtful reduction not total elimination.</p></blockquote><p></p>
[QUOTE="iserith, post: 7836849, member: 97077"] The 20 Questions thing is also a way to effectively "cheat," in addition to being immersion-breaking for some. What the player does is just ask a lot of questions until he or she can suss out what the DM will go along with then the player takes action accordingly. It's a way to mitigate failure because, if the player is asking questions of the DM, the character is not taking action in the game world. Actions in the game world can have consequences, so questions are just way safer. Clever, eh? Which is not to say that all players are doing this for that reason (or that some of them even realize that's what they're doing), but it is a thing. It can also be a sign that the DM is not adequately laying out the basic scope of options when describing the environment. For this reason and others, it's best to request players state actions rather than ask questions wherever possible in my view. If the players are asking a lot of questions, I see that as a symptom of an underlying problem. Once that problem is handled, the questions tend to just go away and the flow of the game improves, plus anyone's immersion if it's reliant upon game flow. I'm not sure. I am sure that there will have been some questions in there like in any game, though obviously the goal is thoughtful reduction not total elimination. [/QUOTE]
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