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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="iserith" data-source="post: 7836934" data-attributes="member: 97077"><p>It could be imagined that, for some, it is easier to experience a sense of immersion if the focus is on what's happening in the context of the game world rather than stop every few minutes to have a sidebar between the DM and player, which is exactly what these sorts of questions are. These questions may <em>imply </em>action of some kind, but they are not actions, until the player says they are (since the DM cannot say what the character is doing). Each question therefore, unless it's dialogue, exists at the table rather than in the game world.</p><p></p><p>I don't personally hold that this approach is more immersive in any objective sense, but I've been told by some players in my games that it helps them. I use it as an approach because frequent stops to ask questions are like hitting the pause button on the game moving forward and because I know how it can be used to "cheat." I've also noticed (and have been told by my players) that once it's been pointed out to you, you can't help but notice it going forward. I'd encourage you to make a mental note of every time someone asks a question at your next game (or the next actual play podcast you listen to). I find it very interesting.</p></blockquote><p></p>
[QUOTE="iserith, post: 7836934, member: 97077"] It could be imagined that, for some, it is easier to experience a sense of immersion if the focus is on what's happening in the context of the game world rather than stop every few minutes to have a sidebar between the DM and player, which is exactly what these sorts of questions are. These questions may [I]imply [/I]action of some kind, but they are not actions, until the player says they are (since the DM cannot say what the character is doing). Each question therefore, unless it's dialogue, exists at the table rather than in the game world. I don't personally hold that this approach is more immersive in any objective sense, but I've been told by some players in my games that it helps them. I use it as an approach because frequent stops to ask questions are like hitting the pause button on the game moving forward and because I know how it can be used to "cheat." I've also noticed (and have been told by my players) that once it's been pointed out to you, you can't help but notice it going forward. I'd encourage you to make a mental note of every time someone asks a question at your next game (or the next actual play podcast you listen to). I find it very interesting. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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