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General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Bohandas" data-source="post: 7839013" data-attributes="member: 7015707"><p>The game's poor handling of size differences - as well as its poor handling of any size larger than large or smaller than small even if all creatures are equal sized - is problematic. How come a cat can beat up a commoner? How can you fight a mouse on the ground with a dagger while standing? How can you crit on something that's so big you can't reach its vital organs? Why does the kaiju template only have a 40 foot stance when that's closer to giant ape territory, like King Kong or Mighty Joe Young?</p><p></p><p>Also problematic is the shallowness of the weapon and armor system; most of the weapons are more-or-less interchangable. Particularly problematic is that they all deal equally well with armor.</p><p></p><p>An honorable mention goes to medieval stasis. It's not really a rules thing but it's worth mentioning as it strains disbelief. The existence of telecommunications (in the form of sending, etc), working divination, and immortal beings that can be counted on to survive disasters and cataclysms means that they ought to be able to move forward much faster than the real middle ages did, rather than stagnating for several times longer</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7839013, member: 7015707"] The game's poor handling of size differences - as well as its poor handling of any size larger than large or smaller than small even if all creatures are equal sized - is problematic. How come a cat can beat up a commoner? How can you fight a mouse on the ground with a dagger while standing? How can you crit on something that's so big you can't reach its vital organs? Why does the kaiju template only have a 40 foot stance when that's closer to giant ape territory, like King Kong or Mighty Joe Young? Also problematic is the shallowness of the weapon and armor system; most of the weapons are more-or-less interchangable. Particularly problematic is that they all deal equally well with armor. An honorable mention goes to medieval stasis. It's not really a rules thing but it's worth mentioning as it strains disbelief. The existence of telecommunications (in the form of sending, etc), working divination, and immortal beings that can be counted on to survive disasters and cataclysms means that they ought to be able to move forward much faster than the real middle ages did, rather than stagnating for several times longer [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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