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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Garthanos" data-source="post: 7839403" data-attributes="member: 82504"><p>If there is actual cover getting behind it faster seems likely better no? .. To me dodging their aims means defeating the aim with quick Unpredictable sudden movements that make it harder to aim at you (it is not in response to a specific attack you cannot respond to a single machine gun bullet) I would definitely think it works better with a high burst speed body musculature (what is dex to you?) And yes if you are in the middle of doing that it wouldn't require you see who is firing just be aware they are likely firing and engage the maneuvering. My thought is stamina would also enter the picture very soon.</p><p></p><p>Hence all that soldier stamina training</p><p></p><p>One might if one wanted a bit more realism against archer fire to require movement involved or parrying like with shields (for extra measure). perhaps in D&D 5e terms dependent on the campaign make that only in pre-heroic tier</p><p></p><p>I can personally parry a thrown weapon</p><p></p><p>And based on some hunting around you tube I have seen videos of people cutting a moving arrow with a sword... (but rarely ever one aimed at them) it seems like it might be harder to defend yourself than an ally in this way not necessarily something I would have predicted either</p><p></p><p>this one shows how bloody hard it is with the arrow aimed at you (he feels it would be easier to dodge the arrow)</p><p>[MEDIA=youtube]7QLpYDQ0FSA[/MEDIA]</p><p></p><p>These guys figure out how to cut one out of the air but not aimed at them. They have fun with wierd stunts</p><p>[MEDIA=youtube]WXoa-KGUB6k[/MEDIA]</p><p></p><p>There is this one of course</p><p>[MEDIA=youtube]sBNOmcOmD1w[/MEDIA]</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7839403, member: 82504"] If there is actual cover getting behind it faster seems likely better no? .. To me dodging their aims means defeating the aim with quick Unpredictable sudden movements that make it harder to aim at you (it is not in response to a specific attack you cannot respond to a single machine gun bullet) I would definitely think it works better with a high burst speed body musculature (what is dex to you?) And yes if you are in the middle of doing that it wouldn't require you see who is firing just be aware they are likely firing and engage the maneuvering. My thought is stamina would also enter the picture very soon. Hence all that soldier stamina training One might if one wanted a bit more realism against archer fire to require movement involved or parrying like with shields (for extra measure). perhaps in D&D 5e terms dependent on the campaign make that only in pre-heroic tier I can personally parry a thrown weapon And based on some hunting around you tube I have seen videos of people cutting a moving arrow with a sword... (but rarely ever one aimed at them) it seems like it might be harder to defend yourself than an ally in this way not necessarily something I would have predicted either this one shows how bloody hard it is with the arrow aimed at you (he feels it would be easier to dodge the arrow) [MEDIA=youtube]7QLpYDQ0FSA[/MEDIA] These guys figure out how to cut one out of the air but not aimed at them. They have fun with wierd stunts [MEDIA=youtube]WXoa-KGUB6k[/MEDIA] There is this one of course [MEDIA=youtube]sBNOmcOmD1w[/MEDIA] [/QUOTE]
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Community
General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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