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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are your common house rules?
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<blockquote data-quote="Steampunkette" data-source="post: 9664202" data-attributes="member: 6796468"><p>1) Bonus action potion use. </p><p>2) Healing spells start at 2d8 and 2d4. Upcasting is +1d(X). (Esper remains at HD expenditures)</p><p>3) Critical hits deal full damage (As if you rolled max on the damage and added your mods) plus a normal roll and mod.</p><p>4) Deities don't care about Diamonds. Raising spells require a total value. Can be gems, art, or magic items.</p><p>5) Supply can be expended to get benefits during Ritual Casting.</p><p>6) Looking at 3 up 3 down as a rolling method in the future for perfect +6 characters with spread.</p><p></p><p>In 3 up 3 down you have 15, 10, 15, 10, 15, 10.</p><p>Roll 1d8. Subtract it from the first 15, add it to the first 10. (If you get an 8 you wind up with a 7 and an 18)</p><p>Roll 1d6. Subtract it from the second 15, add it to the second 10. (If you roll a 6 that's a 9 and a 16)</p><p>Roll 1d4. Subtract it from the third 15, add it to the third 10. (If you roll a 4 that's an 11 and a 14)</p><p></p><p>No matter what you roll on those three dice, the total value of all numbers is 75, and the character's net positive modifier will be +6.</p><p></p><p>You could also powergame with 1d10, 1d8, 1d6 and potentially start with a 20 and a 5. Could also just roll 3d6 or 3d8.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9664202, member: 6796468"] 1) Bonus action potion use. 2) Healing spells start at 2d8 and 2d4. Upcasting is +1d(X). (Esper remains at HD expenditures) 3) Critical hits deal full damage (As if you rolled max on the damage and added your mods) plus a normal roll and mod. 4) Deities don't care about Diamonds. Raising spells require a total value. Can be gems, art, or magic items. 5) Supply can be expended to get benefits during Ritual Casting. 6) Looking at 3 up 3 down as a rolling method in the future for perfect +6 characters with spread. In 3 up 3 down you have 15, 10, 15, 10, 15, 10. Roll 1d8. Subtract it from the first 15, add it to the first 10. (If you get an 8 you wind up with a 7 and an 18) Roll 1d6. Subtract it from the second 15, add it to the second 10. (If you roll a 6 that's a 9 and a 16) Roll 1d4. Subtract it from the third 15, add it to the third 10. (If you roll a 4 that's an 11 and a 14) No matter what you roll on those three dice, the total value of all numbers is 75, and the character's net positive modifier will be +6. You could also powergame with 1d10, 1d8, 1d6 and potentially start with a 20 and a 5. Could also just roll 3d6 or 3d8. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are your common house rules?
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