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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are your common house rules?
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<blockquote data-quote="Deadmanshand" data-source="post: 9743829" data-attributes="member: 7038745"><p>Darkvision. Everyone’s favourite. Yeah I use the modified 3.5E ruleset below. </p><p></p><p>There are two categories of darkvision. The first type is low-light vision and the second is ultra-darkvision or just ultra-vision.</p><p></p><p>Low-light vision: creatures with low-light vision have eyes that are so sensitive to light, that they can see twice as far as normal in and from dim light (ie. a torch provides bright illumination to a radius of 40 feet, rather than 20 feet, for a character with low-light vision, and it provides shadowy illumination to an additional 40 feet, rather than 20 feet). Low-light vision is colour vision. A spell caster with low-light vision can read a scroll as long as even the tiniest candle flame is next to them as a source of light.</p><p></p><p>Characters with low-light vision can see outdoors on a full moonlit night as well as they can during the day. Most races that are listed as having darkvision that live on the surface have low-light vision, including elves, gnomes and characters that have gained darkvision from a knack or magic item. A common racial trait is having eyes that are slightly larger in proportion to the head compared to a human or halfling. They also have a tapetum in the back of the eye that reflects more light to the photo receptors. Creatures with low-light vision cannot see without some small light source, like in darkness. </p><p></p><p>Ultra-vision: the extraordinary ability to see with no light source at all, out to a range specified for the creature. Ultra-vision is black-and-white only (colours cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, ultra-vision subjects a creature to gaze attacks normally. The presence of light does not spoil this darkvision. Creatures who live under ground most often have ultra-vision, including most dwarves, drow, goblins and orcs, as well as, a few extraordinary races such as some plane-touched. The spell darkvision allows for ultra-vision.</p></blockquote><p></p>
[QUOTE="Deadmanshand, post: 9743829, member: 7038745"] Darkvision. Everyone’s favourite. Yeah I use the modified 3.5E ruleset below. There are two categories of darkvision. The first type is low-light vision and the second is ultra-darkvision or just ultra-vision. Low-light vision: creatures with low-light vision have eyes that are so sensitive to light, that they can see twice as far as normal in and from dim light (ie. a torch provides bright illumination to a radius of 40 feet, rather than 20 feet, for a character with low-light vision, and it provides shadowy illumination to an additional 40 feet, rather than 20 feet). Low-light vision is colour vision. A spell caster with low-light vision can read a scroll as long as even the tiniest candle flame is next to them as a source of light. Characters with low-light vision can see outdoors on a full moonlit night as well as they can during the day. Most races that are listed as having darkvision that live on the surface have low-light vision, including elves, gnomes and characters that have gained darkvision from a knack or magic item. A common racial trait is having eyes that are slightly larger in proportion to the head compared to a human or halfling. They also have a tapetum in the back of the eye that reflects more light to the photo receptors. Creatures with low-light vision cannot see without some small light source, like in darkness. Ultra-vision: the extraordinary ability to see with no light source at all, out to a range specified for the creature. Ultra-vision is black-and-white only (colours cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, ultra-vision subjects a creature to gaze attacks normally. The presence of light does not spoil this darkvision. Creatures who live under ground most often have ultra-vision, including most dwarves, drow, goblins and orcs, as well as, a few extraordinary races such as some plane-touched. The spell darkvision allows for ultra-vision. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are your common house rules?
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