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What are your Core races?
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<blockquote data-quote="Oofta" data-source="post: 8328315" data-attributes="member: 6801845"><p>I've had a persistent campaign world since .. well forever in D&D terms. I also don't want a ton of races because I want them each to have a distinct culture and feel, at least to the extent that we can ever make non-human sentient creatures feel truly different.</p><p></p><p>So, yeah, I use the basics. Human, high or wood elf*, dwarf, halfling, half-orc, gnomes. I've made a few exceptions from time to time when the option could pass as human or some other existing race and there was a cool story but those were one-offs. In my 4E campaign, eladrin were so different from other elves that they were originally Sidhe that had fled the feywild and had been stripped of most of their power.</p><p></p><p>I know most DMs probably don't do this, but I'm not just going to plop down a new kingdom of dragonborn in the middle of my world because they never existed in previous campaigns. If someone <em>really</em> wanted to play one I'd probably discuss options with the group and come up with an origin story arc and try to tie it in to previous in-world events.</p><p></p><p>I don't see a particular need to create custom races for my campaign. There's nothing wrong with it, just that by sticking to "traditional" races most people already have a decent concept of what they're like and I can just tweak them to make them more interesting and to fit into the world. I don't assume that I could make a race more interesting or compelling than the ones we already have.</p><p></p><p><em>*Drow that reject Lollth or other evil gods and leave the underdark are no longer drow.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8328315, member: 6801845"] I've had a persistent campaign world since .. well forever in D&D terms. I also don't want a ton of races because I want them each to have a distinct culture and feel, at least to the extent that we can ever make non-human sentient creatures feel truly different. So, yeah, I use the basics. Human, high or wood elf*, dwarf, halfling, half-orc, gnomes. I've made a few exceptions from time to time when the option could pass as human or some other existing race and there was a cool story but those were one-offs. In my 4E campaign, eladrin were so different from other elves that they were originally Sidhe that had fled the feywild and had been stripped of most of their power. I know most DMs probably don't do this, but I'm not just going to plop down a new kingdom of dragonborn in the middle of my world because they never existed in previous campaigns. If someone [I]really[/I] wanted to play one I'd probably discuss options with the group and come up with an origin story arc and try to tie it in to previous in-world events. I don't see a particular need to create custom races for my campaign. There's nothing wrong with it, just that by sticking to "traditional" races most people already have a decent concept of what they're like and I can just tweak them to make them more interesting and to fit into the world. I don't assume that I could make a race more interesting or compelling than the ones we already have. [I]*Drow that reject Lollth or other evil gods and leave the underdark are no longer drow.[/I] [/QUOTE]
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