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What are your Core races?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8328746" data-attributes="member: 6790260"><p>Dragonborn (current hegemonic race, but only recently "re-unified," so internal divisions remain)</p><p>Kobold (client culture of Dragonborn, some happy to exploit their innate skills, some grating against racism)</p><p>Satyr (magical fey representatives, both colorful artists and brooding avengers)</p><p>Wemic (civic culture but dedicated to the primal spirits, rejecting dragonborn rule)</p><p>Minotaur (stalwart and strong under-dwellers and sailors, exploring the far reaches)</p><p>Huldra (<em>Viking</em> plant people! also, connected to death and the dead)</p><p>mekka (warforged with the serial numbers filed off, whose creators disappeared long ago)</p><p>Changeling (tricksy infiltrators and entertainers, unsure of their place in the mortal world)</p><p>Human (hardy survivors escaping an unknown disaster in distant lands--only recently arrived in the known world)</p><p></p><p>Moderately high-fantasy setting. The faerie realms, bright and dark, are close to the mortal world, and the gods are deeply interested in the world but must act through agents and representatives to affect it. Some of the classic stereotypes live on in new forms, e.g. satyrs, huldra, and changelings cover much of the space elves did; kobolds fill some roles associated with halflings and gnomes; minotaurs fill most roles dwarves used to while going beyond those roles; etc. Humans are specifically rare and unfamiliar with the setting--this is to encourage curiosity about the setting in all players, as they can't expect things to work out exactly like they'd expect. "Human" also includes in its umbrella things like tieflings and aasimar.</p><p></p><p>Specific details of the setting might vary. If actually building a game off of this set, I'd try to gear it for East Asian tropes and myth, since my current game uses an Arabian Nights style. However, I could also see a "post-Roman Europe" vibe here, with the Dragonborn being Byzantium/Greece, the Huldra and Minotaurs being inspired by Scandinavia, Satyrs and Wemics and Changelings taking influences from the British Isles, etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8328746, member: 6790260"] Dragonborn (current hegemonic race, but only recently "re-unified," so internal divisions remain) Kobold (client culture of Dragonborn, some happy to exploit their innate skills, some grating against racism) Satyr (magical fey representatives, both colorful artists and brooding avengers) Wemic (civic culture but dedicated to the primal spirits, rejecting dragonborn rule) Minotaur (stalwart and strong under-dwellers and sailors, exploring the far reaches) Huldra ([I]Viking[/I] plant people! also, connected to death and the dead) mekka (warforged with the serial numbers filed off, whose creators disappeared long ago) Changeling (tricksy infiltrators and entertainers, unsure of their place in the mortal world) Human (hardy survivors escaping an unknown disaster in distant lands--only recently arrived in the known world) Moderately high-fantasy setting. The faerie realms, bright and dark, are close to the mortal world, and the gods are deeply interested in the world but must act through agents and representatives to affect it. Some of the classic stereotypes live on in new forms, e.g. satyrs, huldra, and changelings cover much of the space elves did; kobolds fill some roles associated with halflings and gnomes; minotaurs fill most roles dwarves used to while going beyond those roles; etc. Humans are specifically rare and unfamiliar with the setting--this is to encourage curiosity about the setting in all players, as they can't expect things to work out exactly like they'd expect. "Human" also includes in its umbrella things like tieflings and aasimar. Specific details of the setting might vary. If actually building a game off of this set, I'd try to gear it for East Asian tropes and myth, since my current game uses an Arabian Nights style. However, I could also see a "post-Roman Europe" vibe here, with the Dragonborn being Byzantium/Greece, the Huldra and Minotaurs being inspired by Scandinavia, Satyrs and Wemics and Changelings taking influences from the British Isles, etc. [/QUOTE]
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