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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="DonAdam" data-source="post: 1065180" data-attributes="member: 2446"><p>A sampling:</p><p></p><p>Dwarves lost automatic search for traps (they can still do it for secret doors) and +2 on saves vs. magic. Note that they are still better than half-orcs.</p><p></p><p>Half-elves lose the Diplomacy and Gather Info, get bonus Skill Focus feat at 1st and every 5th level (similar to humans' 1/level, but different enough to be unique).</p><p></p><p>Multiclassing grants one starting feat/level.</p><p></p><p>Clerics get Sense Motive.</p><p></p><p>Druids were not underpowered. No spontaneous summoning.</p><p></p><p>Changed ranger to non-magical.</p><p></p><p>Sorc is a hybrid of BOEM II and 3.5 (because the problem spells have been fixed)</p><p></p><p>Wizard specialists can't learn non-PHB spells outside of their speciality. Generalists can learn any approved non-PHB spells, regardless of school.</p><p>Divination is treated like every other school. Anyone that thinks its the weakest school needs to get their head checked.</p><p></p><p>Using the Sneak skill from AU</p><p></p><p>No rapid shot or manyshot</p><p></p><p>Spell Focus and GSF grants +1 DC and +1 caster level</p><p></p><p>New Feat: Called Shot, like Power Attack but for Dex-based attacks</p><p></p><p>No spiked chain</p><p></p><p>Heavy Crossbow: 2d6 damage, +2 damage for each -1 attack with Called Shot</p><p></p><p>Medium armor cuts run speed, Heavy armor cuts base speed; this has revolutionized the game; people wear medium armor!</p><p></p><p>Using a bunch of 3.0 versions of spells (why was spider climb 2nd level?)</p><p></p><p>Shield: at time of casting the caster can instead choose to make the shield immobile, and it gives full cover; this makes it worth taking relative to mage armor</p><p></p><p>Slow: like hold person (one save per round) except that a successful save doesn't end the spell; doesn't cut speed</p><p></p><p>Tasha's: way overpowered now; change duration to special; spell lasts until a save is made; new save each round with a cumulative +1 bonus</p><p></p><p>Daze Monster is useless; remove the HD limit and change to stunned for 1d3 rounds</p></blockquote><p></p>
[QUOTE="DonAdam, post: 1065180, member: 2446"] A sampling: Dwarves lost automatic search for traps (they can still do it for secret doors) and +2 on saves vs. magic. Note that they are still better than half-orcs. Half-elves lose the Diplomacy and Gather Info, get bonus Skill Focus feat at 1st and every 5th level (similar to humans' 1/level, but different enough to be unique). Multiclassing grants one starting feat/level. Clerics get Sense Motive. Druids were not underpowered. No spontaneous summoning. Changed ranger to non-magical. Sorc is a hybrid of BOEM II and 3.5 (because the problem spells have been fixed) Wizard specialists can't learn non-PHB spells outside of their speciality. Generalists can learn any approved non-PHB spells, regardless of school. Divination is treated like every other school. Anyone that thinks its the weakest school needs to get their head checked. Using the Sneak skill from AU No rapid shot or manyshot Spell Focus and GSF grants +1 DC and +1 caster level New Feat: Called Shot, like Power Attack but for Dex-based attacks No spiked chain Heavy Crossbow: 2d6 damage, +2 damage for each -1 attack with Called Shot Medium armor cuts run speed, Heavy armor cuts base speed; this has revolutionized the game; people wear medium armor! Using a bunch of 3.0 versions of spells (why was spider climb 2nd level?) Shield: at time of casting the caster can instead choose to make the shield immobile, and it gives full cover; this makes it worth taking relative to mage armor Slow: like hold person (one save per round) except that a successful save doesn't end the spell; doesn't cut speed Tasha's: way overpowered now; change duration to special; spell lasts until a save is made; new save each round with a cumulative +1 bonus Daze Monster is useless; remove the HD limit and change to stunned for 1d3 rounds [/QUOTE]
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General Tabletop Discussion
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What are your current 3.5 House Rules?
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