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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="RangerWickett" data-source="post: 1067093" data-attributes="member: 63"><p>Um . . . yeah, Rogues get 8 skill points per level, and Bards get 6. Fighters get 2. In my mind, if the fighter spends skill points on Hide, he <em>is</em> as well trained as a rogue that spends equal skill points. A skill point is a skill point is a skill point. It's just that the skill monkeys (rogues, bards, and a revised sort of expert I use) have a heckuva lot more of them to play with.</p><p></p><p>So what if the fighter is sneaky? To pull this off he has to give up some of the main benefits of the class, namely heavy armor. He's changing the way he works from front-line warrior to sneaky ambush guy. Basically a rogue with more hit points and less finesse.</p><p></p><p>Anyway, the rogue can be good at sneaking, spotting, stealing, bluffing, and tons of other things. </p><p></p><p>I really can't see any balance problems that might come of this. Class skills, like favored classes, are to encourage people into playing specific stereotypes. I don't like those stereotypes, so I don't enforce them. If the party's fighter wants to have Knowledge (religion), or the wizard wants to be able to jump, I don't see a problem.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1067093, member: 63"] Um . . . yeah, Rogues get 8 skill points per level, and Bards get 6. Fighters get 2. In my mind, if the fighter spends skill points on Hide, he [i]is[/i] as well trained as a rogue that spends equal skill points. A skill point is a skill point is a skill point. It's just that the skill monkeys (rogues, bards, and a revised sort of expert I use) have a heckuva lot more of them to play with. So what if the fighter is sneaky? To pull this off he has to give up some of the main benefits of the class, namely heavy armor. He's changing the way he works from front-line warrior to sneaky ambush guy. Basically a rogue with more hit points and less finesse. Anyway, the rogue can be good at sneaking, spotting, stealing, bluffing, and tons of other things. I really can't see any balance problems that might come of this. Class skills, like favored classes, are to encourage people into playing specific stereotypes. I don't like those stereotypes, so I don't enforce them. If the party's fighter wants to have Knowledge (religion), or the wizard wants to be able to jump, I don't see a problem. [/QUOTE]
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What are your current 3.5 House Rules?
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