Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 1068259" data-attributes="member: 1891"><p>I'm still fiddling with sorcerers, but here are my current house rules:</p><p></p><p><strong>Ability Scores</strong></p><p></p><p>• Ability scores are determined using a variant point buy method: start with a base of 6 in each ability score, and distribute 38 points as you see fit on a 1:1 basis (so 14, 18, 10, 8, 14, 10 would be one possible set of stats). Apply racial modifiers normally. (Reasoning: This allows for greater customization of characters while still maintaining game balance.)</p><p></p><p><strong>Races</strong></p><p></p><p>• Half-orcs gain the following racial trait: a +2 racial bonus to Intimidate and Survival checks. Half-orcs are naturally skilled at survival and know how to use their orcish heritage to their advantage. (Reasoning: Half-orcs were a bit underpowered, and this ability also serves to make them a more interesting choice.)</p><p></p><p><strong>Classes</strong></p><p></p><p>• Paladins have the added option of being neutral good or chaotic good in alignment, using the rules from the Book of Hallowed Might. They can of course still be lawful good. (Reasoning: Monte's rules for paladins of other alignments are excellent, and they allow for some interesting options.)</p><p></p><p>• Psions and psychic warriors will use the rules presented in Mindscapes. (Reasoning: In order to use the mindscape psionic combat rules featured in Mindscapes, the retooled versions of these two classes must also be used.)</p><p></p><p>• Sorcerers receive (4+INT bonus)x4 skill points at 1st level, and 4+INT bonus skill points/level thereafter. Diplomacy, Gather Information and Intimidate are added as class skills, and they need not use material components (using the rules from the Book of Eldritch Might II, p. 10). (Reasoning: Sorcerers need a bit of a boost, and these changes make them a more interesting choice.)</p><p></p><p><strong>Hit Points</strong></p><p></p><p>• At every level after 1st, hit points will be handled as follows: roll for HP as normal, taking either the number rolled or 1/2 your hit die -- whichever is higher. (Reasoning: This makes for slightly tougher PCs, and reduces the amount of variation in HP gained at each level.) </p><p></p><p><strong>Skills</strong></p><p></p><p>• Perform: as noted in Arcana Unearthed (p. 86), synergies for related Perform skills -- like acting and storytelling -- are allowed in many situations. (Reasoning: With the changes made to Perform in 3.5e, this minor addition makes a lot of sense.)</p><p></p><p>• Tumble: the Tumble skill in the PHB (p. 84) has been replaced with the Tumble skill presented in Arcana Unearthed (p. 89). The chart for surface modifiers from the PHB will still be used. (Reasoning: With fixed DCs and variable movement allowed, the Tumble skill was too powerful; this is taken care of in AU.)</p><p></p><p><strong>Feats</strong></p><p></p><p>• Toughness: the Toughness feat (PHB, p. 101) has been replaced by the Sturdy feat from Arcana Unearthed (p. 112). Anywhere that Toughness is listed as a prerequisite, replace it with Sturdy. (Reasoning: Toughness has always been a subpar feat -- particularly at higher levels -- and Sturdy turns it into a worthwhile choice.)</p><p></p><p><strong>Psionics</strong></p><p></p><p>• Mindscape psionic combat (from Mindscapes) will be used in place of the system presented in the Psionics Handbook. (Reasoning: Mindscape psionic combat is a huge improvement over the original system, and is much more evocative to boot.)</p><p></p><p>(Edit: I dropped Spell Thematics from the sorcerer. I may replace it, I may not.)</p></blockquote><p></p>
[QUOTE="haiiro, post: 1068259, member: 1891"] I'm still fiddling with sorcerers, but here are my current house rules: [b]Ability Scores[/b] • Ability scores are determined using a variant point buy method: start with a base of 6 in each ability score, and distribute 38 points as you see fit on a 1:1 basis (so 14, 18, 10, 8, 14, 10 would be one possible set of stats). Apply racial modifiers normally. (Reasoning: This allows for greater customization of characters while still maintaining game balance.) [b]Races[/b] • Half-orcs gain the following racial trait: a +2 racial bonus to Intimidate and Survival checks. Half-orcs are naturally skilled at survival and know how to use their orcish heritage to their advantage. (Reasoning: Half-orcs were a bit underpowered, and this ability also serves to make them a more interesting choice.) [b]Classes[/b] • Paladins have the added option of being neutral good or chaotic good in alignment, using the rules from the Book of Hallowed Might. They can of course still be lawful good. (Reasoning: Monte's rules for paladins of other alignments are excellent, and they allow for some interesting options.) • Psions and psychic warriors will use the rules presented in Mindscapes. (Reasoning: In order to use the mindscape psionic combat rules featured in Mindscapes, the retooled versions of these two classes must also be used.) • Sorcerers receive (4+INT bonus)x4 skill points at 1st level, and 4+INT bonus skill points/level thereafter. Diplomacy, Gather Information and Intimidate are added as class skills, and they need not use material components (using the rules from the Book of Eldritch Might II, p. 10). (Reasoning: Sorcerers need a bit of a boost, and these changes make them a more interesting choice.) [b]Hit Points[/b] • At every level after 1st, hit points will be handled as follows: roll for HP as normal, taking either the number rolled or 1/2 your hit die -- whichever is higher. (Reasoning: This makes for slightly tougher PCs, and reduces the amount of variation in HP gained at each level.) [b]Skills[/b] • Perform: as noted in Arcana Unearthed (p. 86), synergies for related Perform skills -- like acting and storytelling -- are allowed in many situations. (Reasoning: With the changes made to Perform in 3.5e, this minor addition makes a lot of sense.) • Tumble: the Tumble skill in the PHB (p. 84) has been replaced with the Tumble skill presented in Arcana Unearthed (p. 89). The chart for surface modifiers from the PHB will still be used. (Reasoning: With fixed DCs and variable movement allowed, the Tumble skill was too powerful; this is taken care of in AU.) [b]Feats[/b] • Toughness: the Toughness feat (PHB, p. 101) has been replaced by the Sturdy feat from Arcana Unearthed (p. 112). Anywhere that Toughness is listed as a prerequisite, replace it with Sturdy. (Reasoning: Toughness has always been a subpar feat -- particularly at higher levels -- and Sturdy turns it into a worthwhile choice.) [b]Psionics[/b] • Mindscape psionic combat (from Mindscapes) will be used in place of the system presented in the Psionics Handbook. (Reasoning: Mindscape psionic combat is a huge improvement over the original system, and is much more evocative to boot.) (Edit: I dropped Spell Thematics from the sorcerer. I may replace it, I may not.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
Top