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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="DonaldRumsfeldsTofu" data-source="post: 1090796" data-attributes="member: 9008"><p>Although my friends would disagree, here are a few 3.5 edition rules I find lame:</p><p></p><p>-The new Animal Companion system. When and if I DM a campaign, I'm going to use the 3.0 "spell" system, which in my opinion, is far superior, and gives much more freedom</p><p>-The skill alterations. Innuendo and Bluff are two completely different skills, as are Wilderness Lore and Intuit Direction. I also find the skill name changes [Survival, Sleight of Hand] a tad inane.</p><p>-The drastic decrease in power and increase in price that most of the magic items suffered.</p><p>-The Animal Empathy skill being replaced with the "Wild Empathy" class feature. Convincing a wild animal you're friendly and negotiating with an intelligent entity are two different skills. Furthermore, the former is a skill that could probably be picked up by anyone I'd make "Animal Empathy' a normal skill that's cross-class skill for all classes, except Ranger and Druid, which will get it as a class skill.</p><p>-The whole Animal/Beast/Magical Beast controversy. It was well-intentioned. The difference between Animal and Beast is a superficial and meta-gaming distinction, and I would be glad to see the problem remedied, but their take on it left mundane non-magical creatures such as Gryphons and Owlbears "magical beasts".</p><p>-From what I've seen, the Dryad has been completely retooled, alienating campaigns that have featured the previous incarnation of the mythical creatures. Not that this new version is any worse or better, but the original version was the original version, so I'm inclined to prefer it.</p><p>-The new perform super-skill. It may be logical, but it screwed my bard character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>There are some 3.5 changes that i like for the better, now. The new bard songs, the more reasonable swim penalty, the re-working of familiar bonuses, the elimination of the worthless skill "scry", ect.</p></blockquote><p></p>
[QUOTE="DonaldRumsfeldsTofu, post: 1090796, member: 9008"] Although my friends would disagree, here are a few 3.5 edition rules I find lame: -The new Animal Companion system. When and if I DM a campaign, I'm going to use the 3.0 "spell" system, which in my opinion, is far superior, and gives much more freedom -The skill alterations. Innuendo and Bluff are two completely different skills, as are Wilderness Lore and Intuit Direction. I also find the skill name changes [Survival, Sleight of Hand] a tad inane. -The drastic decrease in power and increase in price that most of the magic items suffered. -The Animal Empathy skill being replaced with the "Wild Empathy" class feature. Convincing a wild animal you're friendly and negotiating with an intelligent entity are two different skills. Furthermore, the former is a skill that could probably be picked up by anyone I'd make "Animal Empathy' a normal skill that's cross-class skill for all classes, except Ranger and Druid, which will get it as a class skill. -The whole Animal/Beast/Magical Beast controversy. It was well-intentioned. The difference between Animal and Beast is a superficial and meta-gaming distinction, and I would be glad to see the problem remedied, but their take on it left mundane non-magical creatures such as Gryphons and Owlbears "magical beasts". -From what I've seen, the Dryad has been completely retooled, alienating campaigns that have featured the previous incarnation of the mythical creatures. Not that this new version is any worse or better, but the original version was the original version, so I'm inclined to prefer it. -The new perform super-skill. It may be logical, but it screwed my bard character. :D There are some 3.5 changes that i like for the better, now. The new bard songs, the more reasonable swim penalty, the re-working of familiar bonuses, the elimination of the worthless skill "scry", ect. [/QUOTE]
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What are your current 3.5 House Rules?
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