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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="D+1" data-source="post: 1099542" data-attributes="member: 13654"><p>These are the rules that have either changed from how I handled them in a previous campaign, are not covered at all by the rules, or in which I differ from the rules in how I want to handle it. I currently have no need or desire to change anything about 3.5, but then I also have no campaign of any kind running.</p><p></p><p>1.</p><p>Heavy wounding WILL result in scars. Healing affects only hit points so when healing is applied the only scarring removed is that required to return lost hit points (or that might otherwise cause lowered ability scores). Branding or other deliberately inflicted scars will not normally be removed as long as they are not so severe in nature as to affect a characters charisma or other ability scores. Remaining scars may still mildly affect NPC reactions to your appearance (good and bad), but it would be reflected through roleplaying as opposed to roll adjustments.</p><p></p><p>2.</p><p>Paladins and Monks can multiclass freely so long as they continue to abide by all the restrictions of the class.</p><p></p><p>3.</p><p>HTK rolls: As per the PH, your first level HTK are at maximum, but all hit dice gained thereafter are determined with random die rolls. (No taking "average" rolls.)</p><p></p><p>4.</p><p>Death occurs at –10, minus Con bonus.</p><p></p><p>5.</p><p>Sleeping and waking up: a Listen check allows you to hear something that wakes you up. As a rule, the sleeping character is assumed to be "taking 0," which is like "taking 10," except that you assume a die roll of 0.</p><p>A pitched battle has a –10 DC (that’s negative 10), which means that unless there are significant other factors at work you WILL wake up if there is loud combat going on. A character in medium armor moving 10’/r. and attempting to be quiet is a DC 5, even without Move Silently skill. Which means unless you have a few points in Listen you’re NOT likely to wake up at this level of sound. Other sounds will be adjudicated on that range of audibility.</p><p>Even though a check indicates that you hear certain sounds, it may be that what you hear is not unusual enough to fully rouse you from sleep. E.g., hearing an argument would work, but simply hearing voices might not.</p><p></p><p>6.</p><p>Playing Possum: if you're faking being unconscious or dead you are using the Bluff skill against an opponent’s Sense Motive check. Also, you’re prone, lose your dex bonus, and can still be CdG'd because you are voluntarily helpless. It would thus help if you have a readied action or something else going in your favor but that might affect the bluff roll. </p><p></p><p>7.</p><p>Deactivating Spell Resistance: Requires a standard action – but keeping it deactivated requires no further effort in terms of concentration, only the desire to keep it deactivated. "Reactivation" then obviously requires no effort, concentration or the like. It will simply happen upon the characters turn if he doesn’t possess or express a desire to keep it down. </p><p></p><p>8.</p><p>All familiars must have a miniature to represent them just as a PC has a miniature to represent them. This is mostly just for MY sake because I keep forgetting the little buggers even exist much less might be in the dungeon, etc. I think everyone tends to ignore them though – right up until they are actively used when suddenly it’s realized by all that they must be nearby somewhere.</p><p></p><p>9.</p><p>The pace of PC level advancement will be about half what it was. This will be accomplished by using an XP rewards chart with values of about half what 3.0/3.5 uses. Treasure and magic rewards will similarly be curtailed to keep things balanced. For that I have no reasonable way to handle it except play it by ear. One thing is certain and that is that the pace of character advancement in the last campaign was WAY too fast given the timespan that was passing in-game. Making 20th level in less than a year of in-game time is too much.</p><p></p><p>***</p><p>Then I also have several pages of rulings on various errata that have so far been uncovered in 3.5.</p></blockquote><p></p>
[QUOTE="D+1, post: 1099542, member: 13654"] These are the rules that have either changed from how I handled them in a previous campaign, are not covered at all by the rules, or in which I differ from the rules in how I want to handle it. I currently have no need or desire to change anything about 3.5, but then I also have no campaign of any kind running. 1. Heavy wounding WILL result in scars. Healing affects only hit points so when healing is applied the only scarring removed is that required to return lost hit points (or that might otherwise cause lowered ability scores). Branding or other deliberately inflicted scars will not normally be removed as long as they are not so severe in nature as to affect a characters charisma or other ability scores. Remaining scars may still mildly affect NPC reactions to your appearance (good and bad), but it would be reflected through roleplaying as opposed to roll adjustments. 2. Paladins and Monks can multiclass freely so long as they continue to abide by all the restrictions of the class. 3. HTK rolls: As per the PH, your first level HTK are at maximum, but all hit dice gained thereafter are determined with random die rolls. (No taking "average" rolls.) 4. Death occurs at –10, minus Con bonus. 5. Sleeping and waking up: a Listen check allows you to hear something that wakes you up. As a rule, the sleeping character is assumed to be "taking 0," which is like "taking 10," except that you assume a die roll of 0. A pitched battle has a –10 DC (that’s negative 10), which means that unless there are significant other factors at work you WILL wake up if there is loud combat going on. A character in medium armor moving 10’/r. and attempting to be quiet is a DC 5, even without Move Silently skill. Which means unless you have a few points in Listen you’re NOT likely to wake up at this level of sound. Other sounds will be adjudicated on that range of audibility. Even though a check indicates that you hear certain sounds, it may be that what you hear is not unusual enough to fully rouse you from sleep. E.g., hearing an argument would work, but simply hearing voices might not. 6. Playing Possum: if you're faking being unconscious or dead you are using the Bluff skill against an opponent’s Sense Motive check. Also, you’re prone, lose your dex bonus, and can still be CdG'd because you are voluntarily helpless. It would thus help if you have a readied action or something else going in your favor but that might affect the bluff roll. 7. Deactivating Spell Resistance: Requires a standard action – but keeping it deactivated requires no further effort in terms of concentration, only the desire to keep it deactivated. "Reactivation" then obviously requires no effort, concentration or the like. It will simply happen upon the characters turn if he doesn’t possess or express a desire to keep it down. 8. All familiars must have a miniature to represent them just as a PC has a miniature to represent them. This is mostly just for MY sake because I keep forgetting the little buggers even exist much less might be in the dungeon, etc. I think everyone tends to ignore them though – right up until they are actively used when suddenly it’s realized by all that they must be nearby somewhere. 9. The pace of PC level advancement will be about half what it was. This will be accomplished by using an XP rewards chart with values of about half what 3.0/3.5 uses. Treasure and magic rewards will similarly be curtailed to keep things balanced. For that I have no reasonable way to handle it except play it by ear. One thing is certain and that is that the pace of character advancement in the last campaign was WAY too fast given the timespan that was passing in-game. Making 20th level in less than a year of in-game time is too much. *** Then I also have several pages of rulings on various errata that have so far been uncovered in 3.5. [/QUOTE]
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