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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="Renfield" data-source="post: 1186781" data-attributes="member: 13493"><p>Wow, this is a long list... ah well, I'll add my 5 cents...</p><p></p><p>Basically when it first came out I didn't have access to anything really, then I got the SRD and went from there.</p><p></p><p>Because there was a lot of mix and matched things, primarily a bunch of things from 3.0 being unnecesarily (sp?) underpowered in 3.5 I made a few adjustments and realised there was so many that I decided that to hell with it. If it was better in 3.0 it stays. Why, because as a DM I was never really hindered by the so called 'broken' spells of 3.0</p><p></p><p>I love the idea that racial exotic weapons aren't treated as exotic to members of the race. Makes perfect sense to me that they are more readily available to said race and that they get to practice and train with said weapons more often. I think the clerics didn't need any real weakening of their spells so I kept them. I like the adjustments to the classes so I kept them.</p><p></p><p>Monte Cooks alternative Ranger, Sorcerer, and Bard are always an option.</p><p></p><p>depending on the template or rates most Level Equivalencies go down by 1. Especially in regards to the genasi of the Forgotten Realms. Sure their abilities were somewhat handy in some situations but I never saw them as being worth a level equivilancy. Especially considering the damnable gnomes had spell like abilities themselves.</p><p></p><p>Max HP at 1st level</p><p></p><p>things like that.</p></blockquote><p></p>
[QUOTE="Renfield, post: 1186781, member: 13493"] Wow, this is a long list... ah well, I'll add my 5 cents... Basically when it first came out I didn't have access to anything really, then I got the SRD and went from there. Because there was a lot of mix and matched things, primarily a bunch of things from 3.0 being unnecesarily (sp?) underpowered in 3.5 I made a few adjustments and realised there was so many that I decided that to hell with it. If it was better in 3.0 it stays. Why, because as a DM I was never really hindered by the so called 'broken' spells of 3.0 I love the idea that racial exotic weapons aren't treated as exotic to members of the race. Makes perfect sense to me that they are more readily available to said race and that they get to practice and train with said weapons more often. I think the clerics didn't need any real weakening of their spells so I kept them. I like the adjustments to the classes so I kept them. Monte Cooks alternative Ranger, Sorcerer, and Bard are always an option. depending on the template or rates most Level Equivalencies go down by 1. Especially in regards to the genasi of the Forgotten Realms. Sure their abilities were somewhat handy in some situations but I never saw them as being worth a level equivilancy. Especially considering the damnable gnomes had spell like abilities themselves. Max HP at 1st level things like that. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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