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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="evilbob" data-source="post: 1412862" data-attributes="member: 9789"><p>Wow, I hadn't seen this thread before. It's an interesting read. Now I wonder how people's rules have changed since they've had another 6 months to play-test and balance them.</p><p></p><p>To continue the spirit, here's my short list:</p><p>- Ability scores are generated 4d6 drop one. If you don't like the results, you can take a 30 point buy. (Really, I just wanted the 30 point buy - but players can still feel rewarded for good rolls.)</p><p>- Sorcs and Bards get Eschew Materials for free.</p><p>- Toughness changed to NWN (+1/level, retroactive, take only once)</p><p>- Clerical Healing domain effect changed to NWN (healing spells cast as if "empowered" instead of at +1 level)</p><p>- Variant: Upkeep rule from DMG; Variant: Hit Points (taking the average of HP rolls instead of rolling) added as option</p><p>- added some Called Shot ideas</p><p>- No psionics anything</p><p></p><p>A few things I'm considering:</p><p>- Wizards can cast any spell in their book without preparation if he spends 15 min / spell level (minimum 15 minutes) to cast it; interuptions lose the spell. (Wizards are already so powerful, is this necessary? At the same time, doesn't it seem logical?)</p><p>- Death occurs at -10 - character level</p></blockquote><p></p>
[QUOTE="evilbob, post: 1412862, member: 9789"] Wow, I hadn't seen this thread before. It's an interesting read. Now I wonder how people's rules have changed since they've had another 6 months to play-test and balance them. To continue the spirit, here's my short list: - Ability scores are generated 4d6 drop one. If you don't like the results, you can take a 30 point buy. (Really, I just wanted the 30 point buy - but players can still feel rewarded for good rolls.) - Sorcs and Bards get Eschew Materials for free. - Toughness changed to NWN (+1/level, retroactive, take only once) - Clerical Healing domain effect changed to NWN (healing spells cast as if "empowered" instead of at +1 level) - Variant: Upkeep rule from DMG; Variant: Hit Points (taking the average of HP rolls instead of rolling) added as option - added some Called Shot ideas - No psionics anything A few things I'm considering: - Wizards can cast any spell in their book without preparation if he spends 15 min / spell level (minimum 15 minutes) to cast it; interuptions lose the spell. (Wizards are already so powerful, is this necessary? At the same time, doesn't it seem logical?) - Death occurs at -10 - character level [/QUOTE]
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General Tabletop Discussion
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What are your current 3.5 House Rules?
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