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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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<blockquote data-quote="Piratecat" data-source="post: 1567225" data-attributes="member: 2"><p> <ul> <li data-xf-list-type="ul"> Keen weapons and improved critical stack.<br /> </li> <li data-xf-list-type="ul"> Int-boosting items give you non-retroactive skill points.<br /> </li> <li data-xf-list-type="ul"> Massive damage drops you to -1 hit point.<br /> </li> <li data-xf-list-type="ul"> Sorcerers get UMD and Eschew Materials for free.</li> <li data-xf-list-type="ul"> The dodge feat gives you a +1 bonus against everyone.</li> <li data-xf-list-type="ul"> Paladins and monks can freely multiclass.<br /> </li> <li data-xf-list-type="ul"> Toughness also extends your dying range to -13 instead of -10.<br /> </li> <li data-xf-list-type="ul"> You can charge through allies.<br /> </li> <li data-xf-list-type="ul"> Once per campaign, you can reroll a hit die when levelling up.</li> <li data-xf-list-type="ul"> The size of a cleric or druid's spell list is limited to that of the PHB. If a divine spellcaster wants to add spells from other sources he must give up core spells to accomodate them. (Thanks for reminding me, forceuser!)</li> <li data-xf-list-type="ul"> No persistant spell.</li> <li data-xf-list-type="ul"> If a cohort doesn't accompany you on an adventure and isn't specifically on a mission for you, you gain the benefit of Improved Initiative. (from UA)</li> </ul><p></p><p>We have some unique spells and PrCs, but I think that's mostly it. We're also experimenting with the UA metamagic feat changes (apply it on the fly to spells 3 times a day), and it seems to be working fairly well as it gives a PC more tactical choices.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1567225, member: 2"] [list][*] Keen weapons and improved critical stack. [*] Int-boosting items give you non-retroactive skill points. [*] Massive damage drops you to -1 hit point. [*] Sorcerers get UMD and Eschew Materials for free. [*] The dodge feat gives you a +1 bonus against everyone. [*] Paladins and monks can freely multiclass. [*] Toughness also extends your dying range to -13 instead of -10. [*] You can charge through allies. [*] Once per campaign, you can reroll a hit die when levelling up. [*] The size of a cleric or druid's spell list is limited to that of the PHB. If a divine spellcaster wants to add spells from other sources he must give up core spells to accomodate them. (Thanks for reminding me, forceuser!) [*] No persistant spell. [*] If a cohort doesn't accompany you on an adventure and isn't specifically on a mission for you, you gain the benefit of Improved Initiative. (from UA) [/list] We have some unique spells and PrCs, but I think that's mostly it. We're also experimenting with the UA metamagic feat changes (apply it on the fly to spells 3 times a day), and it seems to be working fairly well as it gives a PC more tactical choices. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
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