Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What are your current 3.5 House Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ibram" data-source="post: 1568779" data-attributes="member: 17640"><p>Lets see:</p><p></p><p>Armor as damage reduction, players get a level bonus to their Defense Value (which replaces AC)</p><p></p><p>Weapons Finesse is a rule not a feat, anyone can chose to Finesse if they have a finesse weapon.</p><p></p><p>Dodge grants a flat +1 Dodge bonus to DV, not a targeted bonus.</p><p></p><p>Feint can be done as a move action, not a whole round action</p><p></p><p>Created my own Core Races:</p><p>Human: untouched</p><p>Dwarf: split into two races. Hill Dwarves are very close to the PHB dwarves, with a few minor changes. Mountain Dwarves have a +1 lvl adjust, gaining several different abilities.</p><p>Elf: Split into three Races; High, Dark, and Frost. High and Dark both have +1 lvl adjust, and are very similar (both get +2 dex. High gets +2 Int, Dark gets +2 Cha). Frost Elves are an all female race of imortal elves, level adjust +2</p><p>Halflings: some slight changes (get +2 Bluff and Dip)</p><p>Gnomes: havent gotten around to them yet</p><p>Half-Orcs: havent gotten around to them yet</p><p>Orcs: are a player race IMC, with +2 Str but -2 Int and +2 Survival (there are a few other abilities as well).</p><p></p><p>Modified the core classes somewhat:</p><p>Fighter, Rogue, Druid, Bard remain unchanged (for now)</p><p>Wizard: all non-elf wizards must chose a specalization, does not automatcily get a familiar at 1st, they get a bonus feat instead (familiars are gained through a feat, which is available at 1st)</p><p>Ranger: loses access to spells, but gains bonus feats\</p><p>Pal: lose fear immunity (but gets +4 vs. fear), no Detect Evil</p><p>Sorcerer: banned class</p><p>Cleric: banned class, replaced by a custom class called the Mystic</p><p>Barbarian: renamed Berserker</p><p></p><p>Created/Added some new core classes</p><p>Mystic: clerics replacement; has to learn spells like a wizard, has access to one domain at 1st, gets bonus feats like a Wiz (and access to familiars). restricted to light armor</p><p>Barbarian: from Conan d20</p><p></p><p>Added a host of new feats encluding...</p><p>Improved finesse: replace Dex with strenght when doing damage through a finesse attack.</p><p>Dark Magic: metamagic, adds +0 spell levles, spell gets +2 DC but becomes [Evil]</p><p>Briliant Swordsman: add Int mod to DV (one of three feats that lets you add your mental stats to your DV, they dont stack).</p></blockquote><p></p>
[QUOTE="Ibram, post: 1568779, member: 17640"] Lets see: Armor as damage reduction, players get a level bonus to their Defense Value (which replaces AC) Weapons Finesse is a rule not a feat, anyone can chose to Finesse if they have a finesse weapon. Dodge grants a flat +1 Dodge bonus to DV, not a targeted bonus. Feint can be done as a move action, not a whole round action Created my own Core Races: Human: untouched Dwarf: split into two races. Hill Dwarves are very close to the PHB dwarves, with a few minor changes. Mountain Dwarves have a +1 lvl adjust, gaining several different abilities. Elf: Split into three Races; High, Dark, and Frost. High and Dark both have +1 lvl adjust, and are very similar (both get +2 dex. High gets +2 Int, Dark gets +2 Cha). Frost Elves are an all female race of imortal elves, level adjust +2 Halflings: some slight changes (get +2 Bluff and Dip) Gnomes: havent gotten around to them yet Half-Orcs: havent gotten around to them yet Orcs: are a player race IMC, with +2 Str but -2 Int and +2 Survival (there are a few other abilities as well). Modified the core classes somewhat: Fighter, Rogue, Druid, Bard remain unchanged (for now) Wizard: all non-elf wizards must chose a specalization, does not automatcily get a familiar at 1st, they get a bonus feat instead (familiars are gained through a feat, which is available at 1st) Ranger: loses access to spells, but gains bonus feats\ Pal: lose fear immunity (but gets +4 vs. fear), no Detect Evil Sorcerer: banned class Cleric: banned class, replaced by a custom class called the Mystic Barbarian: renamed Berserker Created/Added some new core classes Mystic: clerics replacement; has to learn spells like a wizard, has access to one domain at 1st, gets bonus feats like a Wiz (and access to familiars). restricted to light armor Barbarian: from Conan d20 Added a host of new feats encluding... Improved finesse: replace Dex with strenght when doing damage through a finesse attack. Dark Magic: metamagic, adds +0 spell levles, spell gets +2 DC but becomes [Evil] Briliant Swordsman: add Int mod to DV (one of three feats that lets you add your mental stats to your DV, they dont stack). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What are your current 3.5 House Rules?
Top