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General Tabletop Discussion
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What are your current 3.5 House Rules?
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<blockquote data-quote="Yair" data-source="post: 1641071" data-attributes="member: 10913"><p>most are campaign sepcific; the more general ones are:</p><p>- Tumbling to avoid movement AoO has a DC of 10+BAB+the usual (# of oppoenents, slippery slope, etc.)</p><p>- Casting of the defensive has a DC of 10+(highest relevant) BAB+spell level; failure means you lose the spell.</p><p>- Detect magic fails to notice illusion spells unless you succeed on an opposed caster level check.</p><p>- Protection From Evil fails to ward off [charm] or [compulsion] unless you succeed on an opposed caster level check (I am not satisfied with this ruling).</p><p>- XPH powers that grant +1 DC per pp should be changed to +1 DC per 2 pp.</p><p>- No multiclassing restrictions (a la paladin) or penalties (a la favored class)</p><p></p><p>There are also a few rules that have to do with the specific campaign, which are very big departures from standard D&D (no down-time, magic items are replaced with "divine abiltiies" to the same effect, arcane magic not allowed for PCs, no Evil characters allowed, automatic reincarnation in 1d8 days), as well as rules-exceptions fitted specifically for PCs (one wilder character gets Dioplomacy as class skill, another's powers are based off Wisdom instead of Charisma, a character gets Expanded Knowledge before he should, and so on).</p><p></p><p>I kept the house rules to a minimum this time. Only half a page or so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (not counting specific exceptions for each character.)</p></blockquote><p></p>
[QUOTE="Yair, post: 1641071, member: 10913"] most are campaign sepcific; the more general ones are: - Tumbling to avoid movement AoO has a DC of 10+BAB+the usual (# of oppoenents, slippery slope, etc.) - Casting of the defensive has a DC of 10+(highest relevant) BAB+spell level; failure means you lose the spell. - Detect magic fails to notice illusion spells unless you succeed on an opposed caster level check. - Protection From Evil fails to ward off [charm] or [compulsion] unless you succeed on an opposed caster level check (I am not satisfied with this ruling). - XPH powers that grant +1 DC per pp should be changed to +1 DC per 2 pp. - No multiclassing restrictions (a la paladin) or penalties (a la favored class) There are also a few rules that have to do with the specific campaign, which are very big departures from standard D&D (no down-time, magic items are replaced with "divine abiltiies" to the same effect, arcane magic not allowed for PCs, no Evil characters allowed, automatic reincarnation in 1d8 days), as well as rules-exceptions fitted specifically for PCs (one wilder character gets Dioplomacy as class skill, another's powers are based off Wisdom instead of Charisma, a character gets Expanded Knowledge before he should, and so on). I kept the house rules to a minimum this time. Only half a page or so :) (not counting specific exceptions for each character.) [/QUOTE]
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What are your current 3.5 House Rules?
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