Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhacdebhandia" data-source="post: 1651481" data-attributes="member: 18832"><p>Here is a partial list of the changes and additions I'm going to use in my upcoming campaign if and when I ever actually manage to run it.</p><p></p><p>* All skills are class skills for every class. Classes remain balanced, though admittedly in a weaker sense, by the number of skillpoints available to each class.</p><p>* Hide and Move Silently are combined into one skill, Sneak. Any class feature or racial ability that granted the Stealthy feat now grants Skill Focus.</p><p>* Listen and Spot are combined into one skill, Perceive. Any class feature or racial ability that granted the Awareness feat now grants Skill Focus.</p><p>* All multiclassing limits are abolished, within reason; paladins and monks are restricted only by alignment considerations, but wizards cannot multiclass between different specialist variants.</p><p>* By default, D&D allows a character to qualify for a feat or prestige class by possessing a magic item which grants the relevant ability. This rule is abolished.</p><p></p><p>I'm not sure which races I want to use in the setting. Humans, aasimar, genasi, and tieflings for sure, and definitely some races from the <em>Expanded Psionics Handbook</em>, but the exact list is undefined.</p><p></p><p>* The celestial, demon, devil, and elemental bloodlines from <em>Unearthed Arcana</em> will be available. Planetouched races will not be permitted to take bloodlines, even of different types.</p><p></p><p>The following classes from the following sources are available:</p><p></p><p>* <em>Player's Handbook</em>: Cleric, druid, fighter, monk ranger, rogue, wizard.</p><p>* <em>Complete Book of Eldritch Might</em>: Bard, sorcerer.</p><p>* <em>Expanded Psionics Handbook</em>: Psion, psychic warrior, soulknife, wilder.</p><p>* <em>Arcana Unearthed</em>: Champion, unfettered, warmain.</p><p>* <em>Unearthed Arcana</em>: Totem barbarian (Ape, Dragon, Eagle, Jaguar, Serpent, Wolf), cloistered cleric, urban ranger, thug, wilderness rogue.</p><p>* <em>Complete Divine</em>: Favoured soul, shugenja, spirit shaman.</p><p>* <em>Complete Warrior</em>: Hexblade, variant non-spellcasting ranger.</p><p>* <em>Ghostwalk</em>: Eidolon, eidoloncer.</p><p></p><p>There's a long list of prestige classes that I don't think anyone cares to see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* As suggested by the classes entry above, I will be using the death rules from <em>Ghostwalk</em>. I prefer this solution to fudging for the sake of keeping PCs alive before they can afford raising magic, plus, it's weird and cool.</p><p>* Metamagic feats will not increase the level of the spell, but instead allow three uses per day per the rules in <em>Unearthed Arcana</em>.</p><p></p><p>As a general rule, I will allow players to bring in any feat, spell, or class that fits the theme of the world, if they accept my alterations to it where necessary. One overriding automatic rule of exclusion, however, is that the world has no knightly or chivalrous orders - so paladins and other knightly archetypes are absent. Champions fill the "holy warrior" niche, and fighter-types fill the "mounted warrior" niche.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1651481, member: 18832"] Here is a partial list of the changes and additions I'm going to use in my upcoming campaign if and when I ever actually manage to run it. * All skills are class skills for every class. Classes remain balanced, though admittedly in a weaker sense, by the number of skillpoints available to each class. * Hide and Move Silently are combined into one skill, Sneak. Any class feature or racial ability that granted the Stealthy feat now grants Skill Focus. * Listen and Spot are combined into one skill, Perceive. Any class feature or racial ability that granted the Awareness feat now grants Skill Focus. * All multiclassing limits are abolished, within reason; paladins and monks are restricted only by alignment considerations, but wizards cannot multiclass between different specialist variants. * By default, D&D allows a character to qualify for a feat or prestige class by possessing a magic item which grants the relevant ability. This rule is abolished. I'm not sure which races I want to use in the setting. Humans, aasimar, genasi, and tieflings for sure, and definitely some races from the [i]Expanded Psionics Handbook[/i], but the exact list is undefined. * The celestial, demon, devil, and elemental bloodlines from [i]Unearthed Arcana[/i] will be available. Planetouched races will not be permitted to take bloodlines, even of different types. The following classes from the following sources are available: * [i]Player's Handbook[/i]: Cleric, druid, fighter, monk ranger, rogue, wizard. * [i]Complete Book of Eldritch Might[/i]: Bard, sorcerer. * [i]Expanded Psionics Handbook[/i]: Psion, psychic warrior, soulknife, wilder. * [i]Arcana Unearthed[/i]: Champion, unfettered, warmain. * [i]Unearthed Arcana[/i]: Totem barbarian (Ape, Dragon, Eagle, Jaguar, Serpent, Wolf), cloistered cleric, urban ranger, thug, wilderness rogue. * [i]Complete Divine[/i]: Favoured soul, shugenja, spirit shaman. * [i]Complete Warrior[/i]: Hexblade, variant non-spellcasting ranger. * [i]Ghostwalk[/i]: Eidolon, eidoloncer. There's a long list of prestige classes that I don't think anyone cares to see. :) * As suggested by the classes entry above, I will be using the death rules from [i]Ghostwalk[/i]. I prefer this solution to fudging for the sake of keeping PCs alive before they can afford raising magic, plus, it's weird and cool. * Metamagic feats will not increase the level of the spell, but instead allow three uses per day per the rules in [i]Unearthed Arcana[/i]. As a general rule, I will allow players to bring in any feat, spell, or class that fits the theme of the world, if they accept my alterations to it where necessary. One overriding automatic rule of exclusion, however, is that the world has no knightly or chivalrous orders - so paladins and other knightly archetypes are absent. Champions fill the "holy warrior" niche, and fighter-types fill the "mounted warrior" niche. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are your current 3.5 House Rules?
Top