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What are your experiences playing paladins/rangers?
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<blockquote data-quote="Li Shenron" data-source="post: 7061526" data-attributes="member: 1465"><p>No way... compare it with 3e where you had to wait around evel <u>12 or 14</u> to get the same number of spells per day! 6 Spells per day means 1-2 spells per combat. You also get other non-spell magical abilities such as Lay on Hands and Channel Divinity. All in all this is not bad at all considering that spellcasting is supposed to be a secondary feature of Paladins and Rangers.</p><p></p><p></p><p></p><p>No special challenge. It's not different from playing a multiclass spellcaster/martial character. If anything, it's easier than a full spellcaster in the sense that you overall get a smaller number of spells known to manage and choose from.</p><p></p><p></p><p></p><p>It's supposed to conflict by design, when they required Divine Smite to use use spell slots. I don't remember right now, but it's even possible that during the playtest years Divine Smite was a spell for a while.</p><p></p><p></p><p></p><p>I think this is merely due to the traditional image of Paladins being "knights in shiny armor", which matches well with sword & board or 2HW styles, but not with 2WF and archery. This is why the Fighting Styles selection for Paladins is limited.</p><p></p><p>But then... keep in mind that if you want a 2WF Palading you can always do these:</p><p></p><p>- take the 2WF feat</p><p>- take a level of Fighter</p><p>- attack with different weapons when using Extra Attack</p><p></p><p>And also keep in mind that if a single-class Paladin can't be as good as a 2WF'er as a single-class Fighter or Ranger (exactly because of no access to 2WF Fighting Style), this is <em>also by design</em>. It follows the 5e design principle that some characters simply <strong>must</strong> have the best options in the game for something that is decided it should be their niche.</p><p></p><p></p><p></p><p>I don't know, but in general Shillelagh is designed for Druids.</p></blockquote><p></p><p>Reliable, yes. Certainly not as massive as a Cleric can be.</p><p>[/QUOTE]</p>
[QUOTE="Li Shenron, post: 7061526, member: 1465"] No way... compare it with 3e where you had to wait around evel [U]12 or 14[/U] to get the same number of spells per day! 6 Spells per day means 1-2 spells per combat. You also get other non-spell magical abilities such as Lay on Hands and Channel Divinity. All in all this is not bad at all considering that spellcasting is supposed to be a secondary feature of Paladins and Rangers. No special challenge. It's not different from playing a multiclass spellcaster/martial character. If anything, it's easier than a full spellcaster in the sense that you overall get a smaller number of spells known to manage and choose from. It's supposed to conflict by design, when they required Divine Smite to use use spell slots. I don't remember right now, but it's even possible that during the playtest years Divine Smite was a spell for a while. I think this is merely due to the traditional image of Paladins being "knights in shiny armor", which matches well with sword & board or 2HW styles, but not with 2WF and archery. This is why the Fighting Styles selection for Paladins is limited. But then... keep in mind that if you want a 2WF Palading you can always do these: - take the 2WF feat - take a level of Fighter - attack with different weapons when using Extra Attack And also keep in mind that if a single-class Paladin can't be as good as a 2WF'er as a single-class Fighter or Ranger (exactly because of no access to 2WF Fighting Style), this is [I]also by design[/I]. It follows the 5e design principle that some characters simply [B]must[/B] have the best options in the game for something that is decided it should be their niche. I don't know, but in general Shillelagh is designed for Druids. [/QUOTE] Reliable, yes. Certainly not as massive as a Cleric can be. [/QUOTE]
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