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What are your experiences playing paladins/rangers?
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<blockquote data-quote="Chaosmancer" data-source="post: 7061845" data-attributes="member: 6801228"><p>So, a lot of talk about Paladins so I'll ignore it in favor of talking about Rangers.</p><p></p><p>Most of the Ranger players I've seen are really stingy with their spells, there was one guy I didn't even know was a ranger, I think he cast a spell once during the entire campaign. I think that is all because of table habits though, a lot of people in my experience are just too cautious about using daily resources.</p><p></p><p>I do homebrew all rangers to prepare spells instead of learning them though, I feel it allows rangers more opportunities to use their more niche abilities if they can grab them when they come up. Also, Ranger's get quite a few good AOEs, so they are really well suited to dealing with Hordes of enemies. </p><p></p><p></p><p>The revised Beastmaster is currently seeing play, and the wolf is doing pretty decent. He's got decent AC and HP and hits decently hard. The player is very careful to avoid putting it in too much danger (it has spent a few combats not contributing either because it couldn't reach an enemy or the single enemy was too powerful, but it has also offered an extra body on the field, preventing attacks from targeting other members and locking down enemies that focus on it instead of one of the rogues) </p><p></p><p></p><p>I mostly see archers, though I did once have a melee dual-wielding hunter who was the best damage dealer and tank in the party at levels 2-5 (The only levels we played). </p><p></p><p>So overall, they play very solidly as a martial class that has a few magic tricks. Most powerful tricks in my experience?</p><p></p><p>Pass without Trace is amazingly powerful, +10 stealth makes even people with 0 dex and disadvantage decently stealthy, and in Dex heavy parties like I tend to see I end up with everyone rolling 25 or above. </p><p></p><p>Cure Wounds is good healing, not top tier, but very good and the healer feat makes anyone very good at healing. </p><p></p><p></p><p>So, at my tables, I've never felt they lacked anything (except when I had people insisting on playing the PHB Beastmaster instead of the revised) except that in the party I currently am running, the ranger's damage is up against a Barbarian with improved Crits, 3 Rogues (swashbuckler and 2 assassins) and a Monk/Druid monstrosity. So, her damage seems poor because everyone else averages 30 or more damage per attack, while she just ends up with a lot of 1d8 and 2d4 attacks spread around the field.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7061845, member: 6801228"] So, a lot of talk about Paladins so I'll ignore it in favor of talking about Rangers. Most of the Ranger players I've seen are really stingy with their spells, there was one guy I didn't even know was a ranger, I think he cast a spell once during the entire campaign. I think that is all because of table habits though, a lot of people in my experience are just too cautious about using daily resources. I do homebrew all rangers to prepare spells instead of learning them though, I feel it allows rangers more opportunities to use their more niche abilities if they can grab them when they come up. Also, Ranger's get quite a few good AOEs, so they are really well suited to dealing with Hordes of enemies. The revised Beastmaster is currently seeing play, and the wolf is doing pretty decent. He's got decent AC and HP and hits decently hard. The player is very careful to avoid putting it in too much danger (it has spent a few combats not contributing either because it couldn't reach an enemy or the single enemy was too powerful, but it has also offered an extra body on the field, preventing attacks from targeting other members and locking down enemies that focus on it instead of one of the rogues) I mostly see archers, though I did once have a melee dual-wielding hunter who was the best damage dealer and tank in the party at levels 2-5 (The only levels we played). So overall, they play very solidly as a martial class that has a few magic tricks. Most powerful tricks in my experience? Pass without Trace is amazingly powerful, +10 stealth makes even people with 0 dex and disadvantage decently stealthy, and in Dex heavy parties like I tend to see I end up with everyone rolling 25 or above. Cure Wounds is good healing, not top tier, but very good and the healer feat makes anyone very good at healing. So, at my tables, I've never felt they lacked anything (except when I had people insisting on playing the PHB Beastmaster instead of the revised) except that in the party I currently am running, the ranger's damage is up against a Barbarian with improved Crits, 3 Rogues (swashbuckler and 2 assassins) and a Monk/Druid monstrosity. So, her damage seems poor because everyone else averages 30 or more damage per attack, while she just ends up with a lot of 1d8 and 2d4 attacks spread around the field. [/QUOTE]
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What are your experiences playing paladins/rangers?
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