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What are your experiences playing paladins/rangers?
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<blockquote data-quote="Kannik" data-source="post: 7062042" data-attributes="member: 984"><p>I've been playing a Variant Human Polearm Master Oath of Vengeance Paladin (we are level 4 right now). Overall I haven't felt much like a caster class, with many of the spell slots going to smites, and those that I do spend feel more like special grants (akin to lay on hands, which has been very useful) than what traditionally feels like a spell to me. All of which is fine for me – I enjoy Paladins that feel mostly like fighters who gain a bit of extra oomph from their convictions than a caster who happens to melee really well. The smites and the spells/special grants have been very flavourful (RP and world/character-building wise) when played out.</p><p></p><p>I wouldn't say Shillelagh is worth it; playing with standard array and pushing Str/Cha it's worked out fine. </p><p></p><p>The Polearm Master feat has also worked out quite well, granting an "off-hand attack" that includes both the attribute bonus to damage as well as benefiting from Great Weapon Fighting (and a second chance to smite, in case the first attack misses or if you need an especially strong round). A nice tactical use is to move forward and attack with reach with the polearm, then step back. If the enemy closes to attack, you get another attack (as a reaction) as they enter your reach. </p><p></p><p>Thus far it's been a lot of fun playing this character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>gamingly,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 7062042, member: 984"] I've been playing a Variant Human Polearm Master Oath of Vengeance Paladin (we are level 4 right now). Overall I haven't felt much like a caster class, with many of the spell slots going to smites, and those that I do spend feel more like special grants (akin to lay on hands, which has been very useful) than what traditionally feels like a spell to me. All of which is fine for me – I enjoy Paladins that feel mostly like fighters who gain a bit of extra oomph from their convictions than a caster who happens to melee really well. The smites and the spells/special grants have been very flavourful (RP and world/character-building wise) when played out. I wouldn't say Shillelagh is worth it; playing with standard array and pushing Str/Cha it's worked out fine. The Polearm Master feat has also worked out quite well, granting an "off-hand attack" that includes both the attribute bonus to damage as well as benefiting from Great Weapon Fighting (and a second chance to smite, in case the first attack misses or if you need an especially strong round). A nice tactical use is to move forward and attack with reach with the polearm, then step back. If the enemy closes to attack, you get another attack (as a reaction) as they enter your reach. Thus far it's been a lot of fun playing this character. :) gamingly, Kannik [/QUOTE]
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