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What are your experiences playing paladins/rangers?
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<blockquote data-quote="Eltab" data-source="post: 7062382" data-attributes="member: 6803337"><p>My Ancient Paladin was the party tank. Plate + Shield + careful positioning = weeping DM !</p><p>I've pulled a few tricks, you just have to look in your "toolbox" and pull something unexpected out.</p><p></p><p>- <em>Moonbeam</em> in a tunnel creates a bottleneck the enemies have to go through (so stand just right there) or take damage going around you / through the <em>Moonbeam</em>.</p><p>- Get a Whip and block the whole boulevard via its reach and Attack of Opportunity. (Not strictly legal but the DM let me roll with it because usually _I_ was the guy looking up rules questions.)</p><p>- Save a drowning ally: jump in the lake wearing Plate Armor and a 50-foot rope tied around your chestplate. Make sure the biggest strongest guy(s) have a tight grip on the other end. <em>Lay on Hands</em> the drowning ally 1 HP at a time to extend their Death Saves long enough for your friends to get you back to the surface.</p><p>- <em>Challenge</em> a fleeing foe long enough for the party Wizard to <em>Fireball</em> the area in front of you.</p><p>- Save your Smites until you are facing an incorporeal undead, then surprise the heck out of your DM.</p><p>- Jump off a building's roof and try to land on some unsuspecting sod below you.</p><p>- Set up a <em>Zone of Truth</em> inside a tent (or whatever) just before the group interrogates a captured foe. Put a big pretty rug on the floor over the Zone. So they don't know it's there.</p><p>- Pick a flavorful Deity, and talk with your DM about getting small favors in exchange for good works. The Red Knight, minor goddess of strategy, comes to mind.</p><p>- When you get in trouble with the local police, show them your Holy Symbol, look ashamed of yourself, and ask if it would be possible to atone before the gods instead of going to jail.</p><p>- In a fight, be the center of attention and get yourself surrounded by all the foes, so the Rogue / whoever can sneak to the far side of the map and do the job that is the REAL purpose of the escapade. When your allies signal success, Disengage and flee in the opposite direction - maybe drawing the foes after you.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7062382, member: 6803337"] My Ancient Paladin was the party tank. Plate + Shield + careful positioning = weeping DM ! I've pulled a few tricks, you just have to look in your "toolbox" and pull something unexpected out. - [I]Moonbeam[/I] in a tunnel creates a bottleneck the enemies have to go through (so stand just right there) or take damage going around you / through the [I]Moonbeam[/I]. - Get a Whip and block the whole boulevard via its reach and Attack of Opportunity. (Not strictly legal but the DM let me roll with it because usually _I_ was the guy looking up rules questions.) - Save a drowning ally: jump in the lake wearing Plate Armor and a 50-foot rope tied around your chestplate. Make sure the biggest strongest guy(s) have a tight grip on the other end. [I]Lay on Hands[/I] the drowning ally 1 HP at a time to extend their Death Saves long enough for your friends to get you back to the surface. - [I]Challenge[/I] a fleeing foe long enough for the party Wizard to [I]Fireball[/I] the area in front of you. - Save your Smites until you are facing an incorporeal undead, then surprise the heck out of your DM. - Jump off a building's roof and try to land on some unsuspecting sod below you. - Set up a [I]Zone of Truth[/I] inside a tent (or whatever) just before the group interrogates a captured foe. Put a big pretty rug on the floor over the Zone. So they don't know it's there. - Pick a flavorful Deity, and talk with your DM about getting small favors in exchange for good works. The Red Knight, minor goddess of strategy, comes to mind. - When you get in trouble with the local police, show them your Holy Symbol, look ashamed of yourself, and ask if it would be possible to atone before the gods instead of going to jail. - In a fight, be the center of attention and get yourself surrounded by all the foes, so the Rogue / whoever can sneak to the far side of the map and do the job that is the REAL purpose of the escapade. When your allies signal success, Disengage and flee in the opposite direction - maybe drawing the foes after you. [/QUOTE]
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What are your experiences playing paladins/rangers?
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