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what are your experiences with encumbrance?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 208196" data-attributes="member: 3139"><p>Yes. Definitely. Absolutely. I cannot express how much I despise encumbrance. </p><p></p><p>In one of my friend's campaigns, we had to compute encumbrance, food, water, and overland movement for a 3 month trek through a swamp for 10 PCs, 4 NPCs, 2 cohorts, 16 horses, 16 mules, 2 familiars, and a riding dog.</p><p></p><p></p><p>It took us four hours of real-time.</p><p></p><p></p><p>Then we had to do it again when we came back, as half the mules and horses died in the swamp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>.</p><p>.</p><p>Ever since then, in my campaigns, I use three rules that replace encumbrance, food and overland movement rates:</p><p></p><p>1) Rule 0</p><p>2) Rule -1 (The DBS rule.)</p><p>3) The Adventurer's Kit (TM)</p><p>4) Upkeep</p><p></p><p>Explanations:</p><p></p><p>1) I ad hoc how long it takes to get from place to place. I have the distances written down, and I fudge travel times, based on the weather, encounters, obstacles and the whim of the gods. </p><p></p><p>2) The "Don't Be Stupid" Rule is there for the guy who's 10 strength mage wants to carry a steel treasure chest for three days.</p><p></p><p>3) The Adventurer's Kit (TM) works wonders. With the Kit, a PC pays a certain amount of gp and the DM decides what mundane equipment is in the Kit when a specific circumstance requires the use of said item. The Kit does not have weight, as it is a game abstraction and the DBS Rule also is in full effect.</p><p></p><p>Example:</p><p><em> </em></p><p><em>Bob the Barbarian: "I spent 100 gp on my Adventurer's Kit (TM). Do I have a piton?"</em></p><p><em></em></p><p><em>DM: "Why yes, Bob, you have a piton."</em></p><p><em></em></p><p><em>Miffy the Mage: "Um...like I spent 10 gp on my Adventurer's Kit (TM). Do I have a MW alchemist's lab?"</em></p><p><em></em></p><p><em>DM: "Um...no Miffy, you are a dork." </em></p><p></p><p>4) Upkeep is a godsend. Do not track food. Do not track water. Do not track tavern expenses. Do not track equipment degredation. Your players do not play this game to be accountants. Unless some rare situation is occurring (ex: lost in <strong> Dungeon of Doom </strong> with no gear), use upkeep! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 208196, member: 3139"] Yes. Definitely. Absolutely. I cannot express how much I despise encumbrance. In one of my friend's campaigns, we had to compute encumbrance, food, water, and overland movement for a 3 month trek through a swamp for 10 PCs, 4 NPCs, 2 cohorts, 16 horses, 16 mules, 2 familiars, and a riding dog. It took us four hours of real-time. Then we had to do it again when we came back, as half the mules and horses died in the swamp. ;) . . Ever since then, in my campaigns, I use three rules that replace encumbrance, food and overland movement rates: 1) Rule 0 2) Rule -1 (The DBS rule.) 3) The Adventurer's Kit (TM) 4) Upkeep Explanations: 1) I ad hoc how long it takes to get from place to place. I have the distances written down, and I fudge travel times, based on the weather, encounters, obstacles and the whim of the gods. 2) The "Don't Be Stupid" Rule is there for the guy who's 10 strength mage wants to carry a steel treasure chest for three days. 3) The Adventurer's Kit (TM) works wonders. With the Kit, a PC pays a certain amount of gp and the DM decides what mundane equipment is in the Kit when a specific circumstance requires the use of said item. The Kit does not have weight, as it is a game abstraction and the DBS Rule also is in full effect. Example: [I] Bob the Barbarian: "I spent 100 gp on my Adventurer's Kit (TM). Do I have a piton?" DM: "Why yes, Bob, you have a piton." Miffy the Mage: "Um...like I spent 10 gp on my Adventurer's Kit (TM). Do I have a MW alchemist's lab?" DM: "Um...no Miffy, you are a dork." [/I] 4) Upkeep is a godsend. Do not track food. Do not track water. Do not track tavern expenses. Do not track equipment degredation. Your players do not play this game to be accountants. Unless some rare situation is occurring (ex: lost in [B] Dungeon of Doom [/B] with no gear), use upkeep! ;) [/QUOTE]
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