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General Tabletop Discussion
*Pathfinder & Starfinder
What are your favorite adventures (and why)?
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<blockquote data-quote="billd91" data-source="post: 6207060" data-attributes="member: 3400"><p>I really enjoyed running the <strong>A1-4: Against the Slavelords</strong> series. I've done it under 1e and under 3e and it stands up very well. Not only to the PCs get to take on iconic bad guys, but there is a nice interlude of city intrigue to break up the dungeon crawling. Cap it off with an very differently styled dungeon crawl and I think you've got a great series. I think it's also a particularly good one because it's right as the PCs are entering and moving up the mid-levels - when they have enough endurance to adventure for a while, can do some very fun things, but can't run utterly roughshod over everything with too many wahoo powers.</p><p></p><p>Both <strong>I6: Ravenloft</strong> and <strong>S2: White Plume Mountain</strong> have been mentioned above. I've run or played them in 1e, 2e, and 3e and had a blast every time.</p><p></p><p>The Giant series, <strong>G1-3: Against the Giants</strong>, I've also worked with in 1e and 3e and it too stands up well (although the average PC party should be a bit higher level than the minimum levels in 1e). They tend to be muscular slogs, but G1 and G3 are both pretty dynamic environments in which fights can ebb and flow in a variety of fun ways. One thing to keep in mind for the 3e conversion - giants are a lot weaker at range than close up in 3e, which was not really the case in 1e. Consider giving giants the brutal throw feat often to keep the two editions on a more similar footing.</p></blockquote><p></p>
[QUOTE="billd91, post: 6207060, member: 3400"] I really enjoyed running the [b]A1-4: Against the Slavelords[/b] series. I've done it under 1e and under 3e and it stands up very well. Not only to the PCs get to take on iconic bad guys, but there is a nice interlude of city intrigue to break up the dungeon crawling. Cap it off with an very differently styled dungeon crawl and I think you've got a great series. I think it's also a particularly good one because it's right as the PCs are entering and moving up the mid-levels - when they have enough endurance to adventure for a while, can do some very fun things, but can't run utterly roughshod over everything with too many wahoo powers. Both [b]I6: Ravenloft[/b] and [b]S2: White Plume Mountain[/b] have been mentioned above. I've run or played them in 1e, 2e, and 3e and had a blast every time. The Giant series, [b]G1-3: Against the Giants[/b], I've also worked with in 1e and 3e and it too stands up well (although the average PC party should be a bit higher level than the minimum levels in 1e). They tend to be muscular slogs, but G1 and G3 are both pretty dynamic environments in which fights can ebb and flow in a variety of fun ways. One thing to keep in mind for the 3e conversion - giants are a lot weaker at range than close up in 3e, which was not really the case in 1e. Consider giving giants the brutal throw feat often to keep the two editions on a more similar footing. [/QUOTE]
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