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General Tabletop Discussion
*Pathfinder & Starfinder
What are your favorite adventures (and why)?
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<blockquote data-quote="billd91" data-source="post: 6207196" data-attributes="member: 3400"><p>Your comment here struck me as particularly interesting because a friend of mine (a little bit older, been gaming longer than me, player in games I run and play in, and aspiring co-author along with her husband) recently brought up the same basic subject. Why are classics so dull or painful to read? My answer would be that some "classics" are considered classics not because they're spellbindng page turners but because they are important because of other criteria. <strong>The Grapes of Wrath</strong>, for example, is a classic because of its historical significance - highlighting the plight and experience of a segment of American society during a tremendous economic displacement. It's worthwhile to study and understand in its context - but it may not have wide appeal. </p><p></p><p>Turning this back to the topic at hand, I want to say that if you have a favorite adventure that maybe didn't fit the definition of being fun, don't hold back. Bring it up and explain why it may fallen a bit flat, but you still saw or see the great potential in it or other significance - historical, cultural, or even technological. I'll start by saying that <strong>B2: The Keep on the Borderlands</strong> was never my favorite to either run or play, but after reading <strong>Return to the Keep on the Borderlands</strong> treatment, I can see the enormous potential in a module of this sort with a creative DM keeping the area dynamic and players approaching the situation creatively or with an open mind to try many different ways of dealing with the caves and their denizens.</p></blockquote><p></p>
[QUOTE="billd91, post: 6207196, member: 3400"] Your comment here struck me as particularly interesting because a friend of mine (a little bit older, been gaming longer than me, player in games I run and play in, and aspiring co-author along with her husband) recently brought up the same basic subject. Why are classics so dull or painful to read? My answer would be that some "classics" are considered classics not because they're spellbindng page turners but because they are important because of other criteria. [b]The Grapes of Wrath[/b], for example, is a classic because of its historical significance - highlighting the plight and experience of a segment of American society during a tremendous economic displacement. It's worthwhile to study and understand in its context - but it may not have wide appeal. Turning this back to the topic at hand, I want to say that if you have a favorite adventure that maybe didn't fit the definition of being fun, don't hold back. Bring it up and explain why it may fallen a bit flat, but you still saw or see the great potential in it or other significance - historical, cultural, or even technological. I'll start by saying that [b]B2: The Keep on the Borderlands[/b] was never my favorite to either run or play, but after reading [b]Return to the Keep on the Borderlands[/b] treatment, I can see the enormous potential in a module of this sort with a creative DM keeping the area dynamic and players approaching the situation creatively or with an open mind to try many different ways of dealing with the caves and their denizens. [/QUOTE]
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What are your favorite adventures (and why)?
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