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General Tabletop Discussion
*Pathfinder & Starfinder
What are your favorite adventures (and why)?
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<blockquote data-quote="Stormonu" data-source="post: 6209240" data-attributes="member: 52734"><p>As others have said, I6 - Ravenloft is probably the epitome of module design. It drips with story and atmosphere and has a intelligent villain who doesn't just wait for the party to come kill him - he goes after the party. Conversely, I10 - House on Griffon Hill, the sequel, does everything wrong. A wimpy bad guy, boring investigation (more in line with Call of Cthulhu than D&D), a finish PCs only get to watch instead of participate in ... everything about it is just poor, including the Mesmerist ploy for determining what goes on (ala the Tarracota deck method of Ravenloft, which conversely, works extraordinarily well).</p><p></p><p>I haven't seen it mentioned yet, but from the DM's perspective, I love X1 - Isle of Dread. Part of its charm is mapping and exploring the mysteries of the island. There's plenty of places for the DM to flex his creative muscles with making forgotten, interesting and dangerous places to explore.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6209240, member: 52734"] As others have said, I6 - Ravenloft is probably the epitome of module design. It drips with story and atmosphere and has a intelligent villain who doesn't just wait for the party to come kill him - he goes after the party. Conversely, I10 - House on Griffon Hill, the sequel, does everything wrong. A wimpy bad guy, boring investigation (more in line with Call of Cthulhu than D&D), a finish PCs only get to watch instead of participate in ... everything about it is just poor, including the Mesmerist ploy for determining what goes on (ala the Tarracota deck method of Ravenloft, which conversely, works extraordinarily well). I haven't seen it mentioned yet, but from the DM's perspective, I love X1 - Isle of Dread. Part of its charm is mapping and exploring the mysteries of the island. There's plenty of places for the DM to flex his creative muscles with making forgotten, interesting and dangerous places to explore. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are your favorite adventures (and why)?
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