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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your favorite changes in Pathfinder over 3.X?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5725078" data-attributes="member: 35909"><p>- Races are more balanced, especially in regards to having reasons to be a Half-Elf or Half-Orc. Humans are still overpowered, but now it's mostly because of really crappy design decisions with favored class variants (human sorcs and bards getting bonus spells known = sorry, Gnomes and Halflings, you're inferior at the very classes you were supposed to be best for!)</p><p></p><p>- Favored class mechanic, while IMO kinda lame (and not being able to apply it to a prestige class greatly irks me), really lets you build whatever you want now. Of course, multiclassing is also usually a bad idea now, too. But in trying to make a Warblade (or any class that came out after core, for that matter) with a few levels elsewhere at the moment, holy crap did I forget how annoying it was being forced into Human to avoid multiclass xp penalties!</p><p></p><p>- Removing Paladin and Monk multiclass restrictions. Finally gone!</p><p></p><p>- Paladin and Ranger at CL -3</p><p></p><p>- Fixing Paladin's MAD, if only they did the same for Monk and Rogue. Really, everything about Paladin is just better now.</p><p></p><p>- Nerfing spells like Knock that made skills obsolete...until they went and added whole new spells that made skills obsolete, at least.</p><p></p><p>- The rules changes to levels of darkness. Requires higher level spells to make darkvision obsolete now and Darkness spell + darkvision is a great combo.</p><p></p><p>There's a lot more things where I like some of it, but also loathe a whole bunch of it (like Concentration) where I'd probably sound too negative talking about it in a positive thread.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5725078, member: 35909"] - Races are more balanced, especially in regards to having reasons to be a Half-Elf or Half-Orc. Humans are still overpowered, but now it's mostly because of really crappy design decisions with favored class variants (human sorcs and bards getting bonus spells known = sorry, Gnomes and Halflings, you're inferior at the very classes you were supposed to be best for!) - Favored class mechanic, while IMO kinda lame (and not being able to apply it to a prestige class greatly irks me), really lets you build whatever you want now. Of course, multiclassing is also usually a bad idea now, too. But in trying to make a Warblade (or any class that came out after core, for that matter) with a few levels elsewhere at the moment, holy crap did I forget how annoying it was being forced into Human to avoid multiclass xp penalties! - Removing Paladin and Monk multiclass restrictions. Finally gone! - Paladin and Ranger at CL -3 - Fixing Paladin's MAD, if only they did the same for Monk and Rogue. Really, everything about Paladin is just better now. - Nerfing spells like Knock that made skills obsolete...until they went and added whole new spells that made skills obsolete, at least. - The rules changes to levels of darkness. Requires higher level spells to make darkvision obsolete now and Darkness spell + darkvision is a great combo. There's a lot more things where I like some of it, but also loathe a whole bunch of it (like Concentration) where I'd probably sound too negative talking about it in a positive thread. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your favorite changes in Pathfinder over 3.X?
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