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General Tabletop Discussion
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What are your favorite changes in Pathfinder over 3.X?
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<blockquote data-quote="Matthias" data-source="post: 5725180" data-attributes="member: 3625"><p>Here is an incomplete list of the changes that made me switch to PF from 3.5 instead of staying wth 3.5.</p><p></p><p>The HD upgrades to various noncombat classes.</p><p></p><p>The consolidation of monster types/changing some to subtypes.</p><p></p><p>The whole Combat Maneuver Bonus / CMD system -- love it.</p><p></p><p>Many more feats included in the core book than 3.x ever thought about. This was one of the first nice things I liked.</p><p></p><p>The switch from 4X skill points and 1/2 points for crossclass, to the +3 bonus system for 'pro-class' skills. Skeptical at first but I got used to it quick since the cap becomes class level (character level) instead of ditto+3. I was used to havng effectively separate skill point pools for each class of a multiclass character, and even developed some techniques for ensuring proper accounting of ranks, but I guess it is overall simpler and easier to generate NPCs when we merge class skill lists when multiclassing.</p><p></p><p>More feat slots per character level, though this dilutes human power. I'm of the opinion that it is perfectly OK (if not preferred) if humans Are a little better than the other races...emo players are always going to want to play their elves, big lugs their dwarves, and tolkien fanboys their halflings. </p><p></p><p>Not sure about losing Concentration as a skill. Its presence forced casters to balance ranks between it and K/arcana and Spellcraft, but now there is one less rank sink to worry over.</p><p></p><p></p><p>Things I didn't like:</p><p></p><p>Reorganizing the Outer Planes from 16 to 8.</p><p></p><p>Reorganizing and renaming the Celestial subraces.</p><p></p><p>The reworked XP progression charts.</p></blockquote><p></p>
[QUOTE="Matthias, post: 5725180, member: 3625"] Here is an incomplete list of the changes that made me switch to PF from 3.5 instead of staying wth 3.5. The HD upgrades to various noncombat classes. The consolidation of monster types/changing some to subtypes. The whole Combat Maneuver Bonus / CMD system -- love it. Many more feats included in the core book than 3.x ever thought about. This was one of the first nice things I liked. The switch from 4X skill points and 1/2 points for crossclass, to the +3 bonus system for 'pro-class' skills. Skeptical at first but I got used to it quick since the cap becomes class level (character level) instead of ditto+3. I was used to havng effectively separate skill point pools for each class of a multiclass character, and even developed some techniques for ensuring proper accounting of ranks, but I guess it is overall simpler and easier to generate NPCs when we merge class skill lists when multiclassing. More feat slots per character level, though this dilutes human power. I'm of the opinion that it is perfectly OK (if not preferred) if humans Are a little better than the other races...emo players are always going to want to play their elves, big lugs their dwarves, and tolkien fanboys their halflings. Not sure about losing Concentration as a skill. Its presence forced casters to balance ranks between it and K/arcana and Spellcraft, but now there is one less rank sink to worry over. Things I didn't like: Reorganizing the Outer Planes from 16 to 8. Reorganizing and renaming the Celestial subraces. The reworked XP progression charts. [/QUOTE]
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What are your favorite changes in Pathfinder over 3.X?
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