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What are your favorite changes in Pathfinder over 3.X?
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<blockquote data-quote="gamerprinter" data-source="post: 5725200" data-attributes="member: 50895"><p>Beyond what's already mentioned (skill consolidation, CMB, etc.): </p><p> </p><p>1. I like the fact that classes get feats every odd level - it makes the struggle to get the feats you want a bit easier, with more slots to fill.</p><p> </p><p>2. I like the fact that rangers are base d10 instead of d8.</p><p> </p><p>3. I like the various new pools created: ki pool, arcane pool, resolve pool, grit pool, etc., that help expand the possibilities for various class features.</p><p> </p><p>4. I love archetypes, which make simple variances easier to achieve with a base class rather than having to multiclass or go prestige class.</p><p> </p><p>5. I love the City Stat Block for the GMG, I'm using it as a tool to develop factions, organizations, religious powers in interesting ways that make it easier for DMs to build such organizations - you'll see what I mean in my <strong>Way of the Yakuza</strong> and other similar supplements coming soon.</p><p> </p><p>6. I absolutely love the Haunt mechanic, changing the fluff of spells for use as undead traps.</p><p> </p><p>7. I like the 'Tricks' concept, as in Rogue Tricks, Ninja Tricks, Hunters Tricks.</p><p> </p><p>8. I love the Alternate Class concept, that is taking the archetype further, by completely redesigning classes, using the archetype system on top of existing classes as a base to design completely new classes. Antipaladin and Samurai being the tips of the iceberg. (A better way to design new classes).</p><p> </p><p>9. I love the extention of traits beyond 'racial traits', especially setting background traits - it makes lots more sense, more flavor and options other than racial traits to give traits much more meaning.</p><p> </p><p>10. I love the bloodlines as an extention on sorcerer class features.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5725200, member: 50895"] Beyond what's already mentioned (skill consolidation, CMB, etc.): 1. I like the fact that classes get feats every odd level - it makes the struggle to get the feats you want a bit easier, with more slots to fill. 2. I like the fact that rangers are base d10 instead of d8. 3. I like the various new pools created: ki pool, arcane pool, resolve pool, grit pool, etc., that help expand the possibilities for various class features. 4. I love archetypes, which make simple variances easier to achieve with a base class rather than having to multiclass or go prestige class. 5. I love the City Stat Block for the GMG, I'm using it as a tool to develop factions, organizations, religious powers in interesting ways that make it easier for DMs to build such organizations - you'll see what I mean in my [B]Way of the Yakuza[/B] and other similar supplements coming soon. 6. I absolutely love the Haunt mechanic, changing the fluff of spells for use as undead traps. 7. I like the 'Tricks' concept, as in Rogue Tricks, Ninja Tricks, Hunters Tricks. 8. I love the Alternate Class concept, that is taking the archetype further, by completely redesigning classes, using the archetype system on top of existing classes as a base to design completely new classes. Antipaladin and Samurai being the tips of the iceberg. (A better way to design new classes). 9. I love the extention of traits beyond 'racial traits', especially setting background traits - it makes lots more sense, more flavor and options other than racial traits to give traits much more meaning. 10. I love the bloodlines as an extention on sorcerer class features. [/QUOTE]
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What are your favorite changes in Pathfinder over 3.X?
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