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<blockquote data-quote="jedavis" data-source="post: 5495497" data-attributes="member: 35933"><p>As a DM, I like to see:</p><p></p><ul> <li data-xf-list-type="ul">Brief, sketchy backstories which provide proper names and hooks, ideally also creating part of the world. "Banished from the Blood Eagle tribe for a high crime", "Worked in corporate security / espionage for Mjolnir corporation", and "Ex-Imperial marine driven out of the service by rival named Makkan" as examples (with Mjolnir Corp and the Blood Eagle having not existed previously).</li> <li data-xf-list-type="ul">In play, lack of caution / creation of complications. Whenever a player decides to take an action and the rest of the table goes "No! Not the lever! / Shouldn't we do some chemical analysis on that before we try breathing it? / Don't charge the chaos beasts! / *facepalm*" I am rendered unable to restrain my glee. Granted, I tend to encourage such behavior by allowing things to work out better than expected, but the risk-takers are just fun. Kind of exemplified by Legolas <a href="http://www.shamusyoung.com/twentysidedtale/?p=1293" target="_blank">here</a>.</li> <li data-xf-list-type="ul">I also like characters who are willing to go make a subplot. The guy who goes "Man, I'd really like to go take back my birthright as chieftain of the Blood Eagle" or "I'm going to seek out the forbidden lore of Ilfangor" without my prompting scores points in my book. I like to have multiple plots running simultaneously, with each character having one or more that focus on him; having someone choose their own makes my job easier because I don't have to come up with it, and guarantees that they'll be more invested in it than in something I come up with.</li> </ul></blockquote><p></p>
[QUOTE="jedavis, post: 5495497, member: 35933"] As a DM, I like to see: [LIST] [*]Brief, sketchy backstories which provide proper names and hooks, ideally also creating part of the world. "Banished from the Blood Eagle tribe for a high crime", "Worked in corporate security / espionage for Mjolnir corporation", and "Ex-Imperial marine driven out of the service by rival named Makkan" as examples (with Mjolnir Corp and the Blood Eagle having not existed previously). [*]In play, lack of caution / creation of complications. Whenever a player decides to take an action and the rest of the table goes "No! Not the lever! / Shouldn't we do some chemical analysis on that before we try breathing it? / Don't charge the chaos beasts! / *facepalm*" I am rendered unable to restrain my glee. Granted, I tend to encourage such behavior by allowing things to work out better than expected, but the risk-takers are just fun. Kind of exemplified by Legolas [URL="http://www.shamusyoung.com/twentysidedtale/?p=1293"]here[/URL]. [*]I also like characters who are willing to go make a subplot. The guy who goes "Man, I'd really like to go take back my birthright as chieftain of the Blood Eagle" or "I'm going to seek out the forbidden lore of Ilfangor" without my prompting scores points in my book. I like to have multiple plots running simultaneously, with each character having one or more that focus on him; having someone choose their own makes my job easier because I don't have to come up with it, and guarantees that they'll be more invested in it than in something I come up with. [/LIST] [/QUOTE]
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