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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your favorite creatures, concepts, planes, gate-towns, NPCs, etc. of the Planescape Setting?
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<blockquote data-quote="jgsugden" data-source="post: 9130835" data-attributes="member: 2629"><p>I have my own version of Sigil. It is run by a "Lady of Pain" who is essentially a Hellraiser Cenobite. Mine exists in the Astral Sea and was built when people 'dragged' gates found within the Astral together to create a hub in which people could walk through one gate from one place, walk across the city and leave to another place using another gate - or, more generally, to sail from one gate to the next as most of the gates are big enough for Spelljammers to pass through. My version has many different factions at work within the city, but the Lady of Pain is the ultimate power and will not allow others to have too much power. She also allows violence in her City, but not killing or permanent maiming. </p><p></p><p>A key problem for the city is that you can get into the city fairly easily using certain gates, but almost all of the gates are hidden behind paywalls to allow you to leave. I mean, there are some gates that are unguarded and anyone could walk through - but not many people want a one way trip to Avernus, an island in the center of a lake of lava, or cursed lands. If you find yourself in my Sigil and you don't have the funds to leave, your best bet is to go to work for the Miner's Guild. They have mining operations in my Elemental Plane and will book you passage anywhere if you work for them. However, the contract you sign is very strict, and those that do not live up to it end up being required to perform more labor as a fine for breach of contract. Despite all of the other oddities of my Sigil, it is these mining dwarves that tend to get the most attention from players. They're not evil - just insanely greedy and demanding and understand exactly how desparate people can be to leave Sigil.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9130835, member: 2629"] I have my own version of Sigil. It is run by a "Lady of Pain" who is essentially a Hellraiser Cenobite. Mine exists in the Astral Sea and was built when people 'dragged' gates found within the Astral together to create a hub in which people could walk through one gate from one place, walk across the city and leave to another place using another gate - or, more generally, to sail from one gate to the next as most of the gates are big enough for Spelljammers to pass through. My version has many different factions at work within the city, but the Lady of Pain is the ultimate power and will not allow others to have too much power. She also allows violence in her City, but not killing or permanent maiming. A key problem for the city is that you can get into the city fairly easily using certain gates, but almost all of the gates are hidden behind paywalls to allow you to leave. I mean, there are some gates that are unguarded and anyone could walk through - but not many people want a one way trip to Avernus, an island in the center of a lake of lava, or cursed lands. If you find yourself in my Sigil and you don't have the funds to leave, your best bet is to go to work for the Miner's Guild. They have mining operations in my Elemental Plane and will book you passage anywhere if you work for them. However, the contract you sign is very strict, and those that do not live up to it end up being required to perform more labor as a fine for breach of contract. Despite all of the other oddities of my Sigil, it is these mining dwarves that tend to get the most attention from players. They're not evil - just insanely greedy and demanding and understand exactly how desparate people can be to leave Sigil. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your favorite creatures, concepts, planes, gate-towns, NPCs, etc. of the Planescape Setting?
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