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General Tabletop Discussion
*Dungeons & Dragons
What are your favorite megadungeons (that could be easily adapted to 5E)?
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<blockquote data-quote="meomwt" data-source="post: 6428782" data-attributes="member: 47885"><p>Larin Karr isn't so much a mega-dungeon (though it could be treated as such), as a campaign sandbox where adventuring sites can be linked by Underdark passages. There is a plot, but no driving motivation to find the treasures (unless you, as DM, add one). </p><p></p><p>Barakus is a great idea and should be relatively easy to convert. There is a large dungeon (5 levels), plus overland travel, city adventures, etc. The city is a good base for low-level characters, though any city could substitute with some work. I added some city adventures and political wrangling when I ran it (years ago), though we didn't get far into the dungeon itself. The adventure is good as a "starter" at first level. </p><p></p><p>Also from Necromancer Games is Tomb of Abysthor - haven't run it but have read through it. Several big levels and a few small ones, factions fighting for control and a search to cleanse the Tomb of evil. Might be harder to convert than the others (at least, until the DMG arrives and villain options become more apparent), but it is a significant challenge.</p></blockquote><p></p>
[QUOTE="meomwt, post: 6428782, member: 47885"] Larin Karr isn't so much a mega-dungeon (though it could be treated as such), as a campaign sandbox where adventuring sites can be linked by Underdark passages. There is a plot, but no driving motivation to find the treasures (unless you, as DM, add one). Barakus is a great idea and should be relatively easy to convert. There is a large dungeon (5 levels), plus overland travel, city adventures, etc. The city is a good base for low-level characters, though any city could substitute with some work. I added some city adventures and political wrangling when I ran it (years ago), though we didn't get far into the dungeon itself. The adventure is good as a "starter" at first level. Also from Necromancer Games is Tomb of Abysthor - haven't run it but have read through it. Several big levels and a few small ones, factions fighting for control and a search to cleanse the Tomb of evil. Might be harder to convert than the others (at least, until the DMG arrives and villain options become more apparent), but it is a significant challenge. [/QUOTE]
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Community
General Tabletop Discussion
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What are your favorite megadungeons (that could be easily adapted to 5E)?
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