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General Tabletop Discussion
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What are your favorite/non-favorite house rules?
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<blockquote data-quote="tetrasodium" data-source="post: 7859331" data-attributes="member: 93670"><p>Here are a few I use.</p><ul> <li data-xf-list-type="ul">Use the <a href="https://blog.dwgill.com/matt-colville-rollout/" target="_blank">Coleville method</a> for rolling stats, everyone gets nice stats& the interesting flavor of unpredictable arrays forcing people out of their comfort zone rather than yet another $trope almost the same as the last three they ran.</li> <li data-xf-list-type="ul">Rather than the default languages, use the eberron reflavoring. Previously that was <a href="http://keith-baker.com/tag/languages/" target="_blank">this</a>, but rising has a pretty good spin on it& I don't see a need to overhaul my current campaign for that alone yet. The next campaign I'll have to decide which to use</li> <li data-xf-list-type="ul">Public education is a thing, magic is a science... everyone is capable of learning their int mod number of cantrips, these use int for their stat when relevant. This assumes they can do something r find someone to teach it to them, it's not just a matter of picking from the list at level 1.</li> <li data-xf-list-type="ul">Max hitpoints+con at level 1. fter than roll+con but any roll less than your strength mod is strength mod+con.</li> <li data-xf-list-type="ul">I use a bunch of things from an extended 5e ruleset called <a href="https://giffyglyph.com/darkerdungeons/index.html" target="_blank">darker dungeons</a>. From that I pull<ul> <li data-xf-list-type="ul">An equipment decay/wear & tear system I will probably adjust to make more pronounced in a future campaign</li> <li data-xf-list-type="ul">Ammunition dice get used for magical ammunition. Instead of a stack with # +1 arrows (or whatever), there is a stack of them with an ammunition die (ie a d6). Every time one is used you roll the ammunition die & if you get a 1 then the ammunition die drops a notch(ie d8>d6>d4>1>all used up)</li> <li data-xf-list-type="ul">Potion flasks are a thing. Think of them like a healing potion tied to an ammunition die. It results in having a safety net as well as the uncertainty of not being 100% sure of your limits</li> <li data-xf-list-type="ul">Using your own potion/flask is a bonus action. feeding a potion to someone else is an action.</li> <li data-xf-list-type="ul">Healing potions heal 2hd+2 not 2d4+2. This results in shifting potions from "I'm only mostly dead I'll wait till after the fight" into "drink early, drink often". It also makes having a larger hit die more attractive & ensures healing potions are proportionally (in)effective for everyone to a similar degree.</li> <li data-xf-list-type="ul">Eldritch blast is a level 1 warlock class feature not a cantrip, as such it does not count against warlock cantrips known & more importantly scales based on warlock level rather than class level. I use milestones and advancement by training levels using downtime.</li> </ul></li> <li data-xf-list-type="ul">"Here is a black sharpy/permanent magic marker, black out the alignment box on your sheet because you are playing a mortal with free will & the ability to choose their own actions.</li> <li data-xf-list-type="ul">I know there are a bunch I'm forgetting</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 7859331, member: 93670"] Here are a few I use. [LIST] [*]Use the [URL='https://blog.dwgill.com/matt-colville-rollout/']Coleville method[/URL] for rolling stats, everyone gets nice stats& the interesting flavor of unpredictable arrays forcing people out of their comfort zone rather than yet another $trope almost the same as the last three they ran. [*]Rather than the default languages, use the eberron reflavoring. Previously that was [URL='http://keith-baker.com/tag/languages/']this[/URL], but rising has a pretty good spin on it& I don't see a need to overhaul my current campaign for that alone yet. The next campaign I'll have to decide which to use [*]Public education is a thing, magic is a science... everyone is capable of learning their int mod number of cantrips, these use int for their stat when relevant. This assumes they can do something r find someone to teach it to them, it's not just a matter of picking from the list at level 1. [*]Max hitpoints+con at level 1. fter than roll+con but any roll less than your strength mod is strength mod+con. [*]I use a bunch of things from an extended 5e ruleset called [URL='https://giffyglyph.com/darkerdungeons/index.html']darker dungeons[/URL]. From that I pull [LIST] [*]An equipment decay/wear & tear system I will probably adjust to make more pronounced in a future campaign [*]Ammunition dice get used for magical ammunition. Instead of a stack with # +1 arrows (or whatever), there is a stack of them with an ammunition die (ie a d6). Every time one is used you roll the ammunition die & if you get a 1 then the ammunition die drops a notch(ie d8>d6>d4>1>all used up) [*]Potion flasks are a thing. Think of them like a healing potion tied to an ammunition die. It results in having a safety net as well as the uncertainty of not being 100% sure of your limits [*]Using your own potion/flask is a bonus action. feeding a potion to someone else is an action. [*]Healing potions heal 2hd+2 not 2d4+2. This results in shifting potions from "I'm only mostly dead I'll wait till after the fight" into "drink early, drink often". It also makes having a larger hit die more attractive & ensures healing potions are proportionally (in)effective for everyone to a similar degree. [*]Eldritch blast is a level 1 warlock class feature not a cantrip, as such it does not count against warlock cantrips known & more importantly scales based on warlock level rather than class level. I use milestones and advancement by training levels using downtime. [/LIST] [*]"Here is a black sharpy/permanent magic marker, black out the alignment box on your sheet because you are playing a mortal with free will & the ability to choose their own actions. [*]I know there are a bunch I'm forgetting [/LIST] [/QUOTE]
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What are your favorite/non-favorite house rules?
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