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General Tabletop Discussion
*Dungeons & Dragons
What are your favorite/non-favorite house rules?
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<blockquote data-quote="Blue" data-source="post: 7860066" data-attributes="member: 20564"><p>I'm with you. Especially because the balance point between weapon wielders and full casters is <em><strong>not</strong></em> at the "we are at full spells <em>every</em> encounter" point.</p><p></p><p>I have friends who play like that, and I guess they are just calibrated from earlier editions that full casters should be much more powerful, but 5e makes some great strides towards narrowing that gap from 3.5 and earlier editions. (4e resolved it orthogonally to the current resource management design.) But it needs attrition and a decent number of encounters per day that burn resources to make that happen. Still (a lot) more room to go on that gap, especially utility magic outshining mundane solutions in other pillars of play, but I'd rather play the game so to let the design do the work of balancing them instead of giving players all their resources all the time. If I wanted to play a system that did that, I could.</p></blockquote><p></p>
[QUOTE="Blue, post: 7860066, member: 20564"] I'm with you. Especially because the balance point between weapon wielders and full casters is [I][B]not[/B][/I] at the "we are at full spells [I]every[/I] encounter" point. I have friends who play like that, and I guess they are just calibrated from earlier editions that full casters should be much more powerful, but 5e makes some great strides towards narrowing that gap from 3.5 and earlier editions. (4e resolved it orthogonally to the current resource management design.) But it needs attrition and a decent number of encounters per day that burn resources to make that happen. Still (a lot) more room to go on that gap, especially utility magic outshining mundane solutions in other pillars of play, but I'd rather play the game so to let the design do the work of balancing them instead of giving players all their resources all the time. If I wanted to play a system that did that, I could. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What are your favorite/non-favorite house rules?
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