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*Dungeons & Dragons
What are your favorite OP adventure types?
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<blockquote data-quote="Tyranthraxus" data-source="post: 6751229" data-attributes="member: 13335"><p>It does seem like some NPCS ARE designed to return though. Zora Culkin being one. She is is enough scenarios which were so close together to appear that she was designed to be reoccuring. </p><p></p><p>Whilst I love Setting informtion, suprisingly at least to me and a lot of people I know I prefer the enclosed style of adventure. The locked in a ship, dungeon/Hedge maze, sailing ship etc. I cant really explain why, bar they just tend to lend themselves more to a consistent time limit while still giving the characters multiple options. </p><p></p><p>Dues for the Dead is STILL my fave expeditions scenario, because of this very fact. A lot of people consider it one of the weaker scenarios because of the fact there isnt as much social interaction and 'choice' but I like it for the very fact it does exactly what it is designed to do. </p><p></p><p>I was not a fan of the recent Bane of the TRadeways (Im not a fan of the Chase mechanic.. it brings back bad PFS memories) and fully half the notes in the adventure are only useful if you side with one side over the other. The issue being if you have run previous scenarios in order, you are never going to side with one of the sides, making the word count a little overblown. Thats not to say it wont happen occasionally however.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6751229, member: 13335"] It does seem like some NPCS ARE designed to return though. Zora Culkin being one. She is is enough scenarios which were so close together to appear that she was designed to be reoccuring. Whilst I love Setting informtion, suprisingly at least to me and a lot of people I know I prefer the enclosed style of adventure. The locked in a ship, dungeon/Hedge maze, sailing ship etc. I cant really explain why, bar they just tend to lend themselves more to a consistent time limit while still giving the characters multiple options. Dues for the Dead is STILL my fave expeditions scenario, because of this very fact. A lot of people consider it one of the weaker scenarios because of the fact there isnt as much social interaction and 'choice' but I like it for the very fact it does exactly what it is designed to do. I was not a fan of the recent Bane of the TRadeways (Im not a fan of the Chase mechanic.. it brings back bad PFS memories) and fully half the notes in the adventure are only useful if you side with one side over the other. The issue being if you have run previous scenarios in order, you are never going to side with one of the sides, making the word count a little overblown. Thats not to say it wont happen occasionally however. [/QUOTE]
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