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What are your favorite optional rules?
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<blockquote data-quote="Shiroiken" data-source="post: 9047167" data-attributes="member: 6775477"><p>Feats and Multiclassing are generally assumed in our games, so you could consider them favorites. We just recently had an epic scene with <strong>Climbing onto a Bigger Creature</strong> in my last session that's currently made it my favorite. </p><p></p><p>[SPOILER="Castle Amber Encounter"]</p><p></p><p>The party is running Castle Amber and had to face the undead colossus. For those unfamiliar, its a wizard magic jarred into basically a 100 ft tall flesh golem, carrying his body in a basket on its back. To defeat it, they had to toss magic dust up its nostrils, with a total of 10 attempts (2 per PC). The party had a flying carpet and a flying Summoned Steed to work with, while the colossus was guarded by two dozen winged ghouls.</p><p></p><p>I figured the party would either: fight the ghouls first or make flyby attempts at the colossus while being harried by the ghouls. Nope! Instead, they hid the barbarian among a bunch of debris on the flying carpet, which they dropped into the basket while flying past. The barbarian shackled, blindfolded, and gagged the body, while the rest of the party flew away, taking the ghouls with them. The barbarian then climbed up the colossus's back and onto his face, where he climbed <em>inside the nostril!</em> The colossus took a couple of swats at him, but failed (I rolled a 1 and a 4). Without any chance of failure, he dumped all of the dust into the colossus's lung, where it immediately collapsed. The ghouls fled with the colossus's collapse, but I expected a fight against the wizard... except he was already neutralized.</p><p>[/SPOILER]</p><p></p><p></p><p>I personally consider this mandatory.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9047167, member: 6775477"] Feats and Multiclassing are generally assumed in our games, so you could consider them favorites. We just recently had an epic scene with [B]Climbing onto a Bigger Creature[/B] in my last session that's currently made it my favorite. [SPOILER="Castle Amber Encounter"] The party is running Castle Amber and had to face the undead colossus. For those unfamiliar, its a wizard magic jarred into basically a 100 ft tall flesh golem, carrying his body in a basket on its back. To defeat it, they had to toss magic dust up its nostrils, with a total of 10 attempts (2 per PC). The party had a flying carpet and a flying Summoned Steed to work with, while the colossus was guarded by two dozen winged ghouls. I figured the party would either: fight the ghouls first or make flyby attempts at the colossus while being harried by the ghouls. Nope! Instead, they hid the barbarian among a bunch of debris on the flying carpet, which they dropped into the basket while flying past. The barbarian shackled, blindfolded, and gagged the body, while the rest of the party flew away, taking the ghouls with them. The barbarian then climbed up the colossus's back and onto his face, where he climbed [I]inside the nostril![/I] The colossus took a couple of swats at him, but failed (I rolled a 1 and a 4). Without any chance of failure, he dumped all of the dust into the colossus's lung, where it immediately collapsed. The ghouls fled with the colossus's collapse, but I expected a fight against the wizard... except he was already neutralized. [/SPOILER] I personally consider this mandatory. [/QUOTE]
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