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What are your favorite RBDM tricks?
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<blockquote data-quote="azhrei_fje" data-source="post: 4066400" data-attributes="member: 12966"><p>That is why I allow a Will save for anyone entering the area of effect of the <em>silence</em> spell. (Debating that ruling has already been done in another thread. Search for it if you're interested.)</p><p></p><p>Here's one I used in RttToEE. (I've removed some of the details about the module.)</p><p></p><p>An evil druid has had to hole up in an underground environment for awhile. He casts <em>mud to rock</em> and then quarries a bunch of stone blocks out of the resulting stone. He uses these quarried stones to reinforce the entrance to his home. The floor is similarly the result of a <em>mud to rock</em> spell. Above the ceiling he places a large bowl of water, ensuring that the water can be easily replenished.</p><p></p><p>When invaders attempt to use the entrance passage, he casts <em>dispel magic</em> and automatically reverse the effect of the <em>mud to rock</em>, causing the mud to rain down on the characters. With enough quarried stone/mud, the party is entirely engulfed.</p><p></p><p>The entrance way actually slopes down in the center (or uses stairways on each end), perhaps only 10 feet over a distance of 60 feet or more, but it's enough that he can cast <em>control water</em> and raise the level of the water high enough to drown any creatures caught in the mud, but not completely submerged (for example, a large creature tall enough to still be breathing).</p><p></p><p>If the quarried stone is the result of casting multiple <em>mud to rock</em> spells, there's even one additional step: use a separate casting of <em>rock to mud</em> to create the initial mud in the first place. If the party mage tries to <em>dispel</em> the <em>control water</em> using an area effect (they likely can't use the targeted version of the spell), the mud might turn back to rock again. (This assumes that the druid uses a targeted <em>dispel magic</em> to turn the rock into mud, allowing the other transmutation effect to still be in place.)</p><p></p><p>The druid can summon creatures to help once the party is trapped. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4066400, member: 12966"] That is why I allow a Will save for anyone entering the area of effect of the [i]silence[/i] spell. (Debating that ruling has already been done in another thread. Search for it if you're interested.) Here's one I used in RttToEE. (I've removed some of the details about the module.) An evil druid has had to hole up in an underground environment for awhile. He casts [i]mud to rock[/i] and then quarries a bunch of stone blocks out of the resulting stone. He uses these quarried stones to reinforce the entrance to his home. The floor is similarly the result of a [i]mud to rock[/i] spell. Above the ceiling he places a large bowl of water, ensuring that the water can be easily replenished. When invaders attempt to use the entrance passage, he casts [i]dispel magic[/i] and automatically reverse the effect of the [i]mud to rock[/i], causing the mud to rain down on the characters. With enough quarried stone/mud, the party is entirely engulfed. The entrance way actually slopes down in the center (or uses stairways on each end), perhaps only 10 feet over a distance of 60 feet or more, but it's enough that he can cast [i]control water[/i] and raise the level of the water high enough to drown any creatures caught in the mud, but not completely submerged (for example, a large creature tall enough to still be breathing). If the quarried stone is the result of casting multiple [i]mud to rock[/i] spells, there's even one additional step: use a separate casting of [i]rock to mud[/i] to create the initial mud in the first place. If the party mage tries to [i]dispel[/i] the [i]control water[/i] using an area effect (they likely can't use the targeted version of the spell), the mud might turn back to rock again. (This assumes that the druid uses a targeted [i]dispel magic[/i] to turn the rock into mud, allowing the other transmutation effect to still be in place.) The druid can summon creatures to help once the party is trapped. :) [/QUOTE]
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