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What are your favorite traps?
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<blockquote data-quote="Agent Oracle" data-source="post: 2938821" data-attributes="member: 40076"><p>Traps that give players a choice are my favoirtes, especially when coupled with a riddle.</p><p></p><p>My most frequently used (and adapted) trap is my good old "room 21"</p><p></p><p>name originates from a casino heist "quest". (it was back in high school, and i had a city on my world map patterened after vegas) </p><p></p><p>The players were all rogues (by coincidence), and they decided to rob a casino. Here's where I admire them, they went out of their way to really, really go "oceans 11" on the place. </p><p></p><p>They found out everything, Guard shifts, money transfer times, number of guards and their assigned posts... they even got the blueprints for the place (which featured 20 rooms) </p><p></p><p>1-7 were public areas (casino floor, showroom, etc.) </p><p></p><p>8-11 were private and heightened security, but could still be accessed with the right amount of money and / or VIP status. </p><p></p><p>12 was the "fake" vault, (a massive trap intended to fool up robbers) which the players knew about thanks to a carefully bribed (i.e. they way overpaid him) guard. </p><p></p><p>13-20 were security rooms on the way to the REAL vault. which were ingeniously designed by a architect who had mysteriously died shortly after the building was constructed.</p><p></p><p>They brilliantly manage to evade or counteract all the traps in those rooms (we were kids, jumping puzzles seemed like a good idea!) when they made it through the last room in thel ong hall, they came to... Room 21.</p><p></p><p>It wasn't on their map. They quadruple checked. It was a big, hexagonal room. one entry, five exits. In the center of the room stood a statue of a six-armed goddess, posing dramaticly. Five of her outstretched arms pointed to different doorways, the sixth held a tablet down so the PC's could read it.</p><p></p><p>"When wandering in this Dark Knave's land, choose the path of the best hand"</p><p></p><p>Each of the other five hands held five playing cards, which i showed to the players.</p><p>One hand was a royal flush, another was a "busted" flush. The third was filled with junk cards (more on that later), the fourth had aces and eights with a 3 of hearts to spare, and the fifth was two pair with a queen high.</p><p></p><p>The players, completely misunderstood the riddle though, and chose the path of the royal flush. THe floor tilted, they got dumped into a very pretty pit with a whirlpool at the bottom, and they were royally flushed down into some archaic sewer... all but one character died (the only one with a decent CON score, interestingly, everyone else drown)</p><p></p><p>Rewind. You ask yourself "if a royal flush isn't the best hand, what is?"</p><p></p><p>Heh, see, they were thinking of the wrong game. Read the riddle again: "Dark Knave" = "Black Jack" Because the cards below queens but above 10's are also called 'Knaves" (as anyone who has ever read Great Expectaitions can tell you)</p><p></p><p>the garbage hand was... let me think..</p><p></p><p>2,4,5,9,Ace (any suits)</p><p></p><p>In blackjack: that's 2 + 4 + 5 + 9 + 1 to make 21.</p><p></p><p>it's rare, but it does happen where the player goes up to five cards without busting.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2938821, member: 40076"] Traps that give players a choice are my favoirtes, especially when coupled with a riddle. My most frequently used (and adapted) trap is my good old "room 21" name originates from a casino heist "quest". (it was back in high school, and i had a city on my world map patterened after vegas) The players were all rogues (by coincidence), and they decided to rob a casino. Here's where I admire them, they went out of their way to really, really go "oceans 11" on the place. They found out everything, Guard shifts, money transfer times, number of guards and their assigned posts... they even got the blueprints for the place (which featured 20 rooms) 1-7 were public areas (casino floor, showroom, etc.) 8-11 were private and heightened security, but could still be accessed with the right amount of money and / or VIP status. 12 was the "fake" vault, (a massive trap intended to fool up robbers) which the players knew about thanks to a carefully bribed (i.e. they way overpaid him) guard. 13-20 were security rooms on the way to the REAL vault. which were ingeniously designed by a architect who had mysteriously died shortly after the building was constructed. They brilliantly manage to evade or counteract all the traps in those rooms (we were kids, jumping puzzles seemed like a good idea!) when they made it through the last room in thel ong hall, they came to... Room 21. It wasn't on their map. They quadruple checked. It was a big, hexagonal room. one entry, five exits. In the center of the room stood a statue of a six-armed goddess, posing dramaticly. Five of her outstretched arms pointed to different doorways, the sixth held a tablet down so the PC's could read it. "When wandering in this Dark Knave's land, choose the path of the best hand" Each of the other five hands held five playing cards, which i showed to the players. One hand was a royal flush, another was a "busted" flush. The third was filled with junk cards (more on that later), the fourth had aces and eights with a 3 of hearts to spare, and the fifth was two pair with a queen high. The players, completely misunderstood the riddle though, and chose the path of the royal flush. THe floor tilted, they got dumped into a very pretty pit with a whirlpool at the bottom, and they were royally flushed down into some archaic sewer... all but one character died (the only one with a decent CON score, interestingly, everyone else drown) Rewind. You ask yourself "if a royal flush isn't the best hand, what is?" Heh, see, they were thinking of the wrong game. Read the riddle again: "Dark Knave" = "Black Jack" Because the cards below queens but above 10's are also called 'Knaves" (as anyone who has ever read Great Expectaitions can tell you) the garbage hand was... let me think.. 2,4,5,9,Ace (any suits) In blackjack: that's 2 + 4 + 5 + 9 + 1 to make 21. it's rare, but it does happen where the player goes up to five cards without busting. [/QUOTE]
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