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General Tabletop Discussion
*TTRPGs General
What are your favorite traps?
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<blockquote data-quote="Lord Zardoz" data-source="post: 2939279" data-attributes="member: 704"><p>One of my favorites is to have a number of archers behind cover that is lined with spikes, usually a large spiked log. Directly in front of the cover is a pit trap. The players charge forward to get at the archers, fall into the pit, and then the archers simply roll the cover in on top of the poor bastards in the pit, causing crushing damage, and trapping them beneath the heavy spiked object.</p><p></p><p>Another good one is a 10 foot deep pit, filled with say, 7 feet of water, and a grate that slams shut so that the top of the grate is just beneath the top of the water. The grate should be heavy (say 60 pounds). Basically, the player in the trap cannot easily lift the thing because his feet cannot touch the ground. The other added benefit of using a grate is that those with spears can stab at the guy as he drowns.</p><p></p><p>Both traps are very low tech, so you can get away with having them in dungeons populated by very low level monsters. And they will both trap the victim for a few rounds, putting him out of action. The first one can cause a good amount of damage without being stupidly lethal. The second trap is both more lethal and more scalable. Drowning is roughly just as dangerous to a 9th level character as it is to a 2nd level character. It will also put the player in jeopardy in a way that the players will most likley try very hard to get someone in there to help haul him out of the grate.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 2939279, member: 704"] One of my favorites is to have a number of archers behind cover that is lined with spikes, usually a large spiked log. Directly in front of the cover is a pit trap. The players charge forward to get at the archers, fall into the pit, and then the archers simply roll the cover in on top of the poor bastards in the pit, causing crushing damage, and trapping them beneath the heavy spiked object. Another good one is a 10 foot deep pit, filled with say, 7 feet of water, and a grate that slams shut so that the top of the grate is just beneath the top of the water. The grate should be heavy (say 60 pounds). Basically, the player in the trap cannot easily lift the thing because his feet cannot touch the ground. The other added benefit of using a grate is that those with spears can stab at the guy as he drowns. Both traps are very low tech, so you can get away with having them in dungeons populated by very low level monsters. And they will both trap the victim for a few rounds, putting him out of action. The first one can cause a good amount of damage without being stupidly lethal. The second trap is both more lethal and more scalable. Drowning is roughly just as dangerous to a 9th level character as it is to a 2nd level character. It will also put the player in jeopardy in a way that the players will most likley try very hard to get someone in there to help haul him out of the grate. END COMMUNICATION [/QUOTE]
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