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*TTRPGs General
What are your favorite traps?
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<blockquote data-quote="merelycompetent" data-source="post: 2940760" data-attributes="member: 33830"><p>Personal Favorites (please remember to add saving throws where appropriate):</p><p></p><p>* Spike-filled pit trap that is actually a stone/iron golem. Once someone falls in, the lid slams shut, and the pit/golem rises up out of the floor to attack the rest of the party. The victim in the pit/golem takes damage each round from being thrown about and onto the spikes. If it's an iron golem, lightning damages the victim inside, fire acts as a heat metal spell (lasting 1 round/die of damage), cold as a chill metal. Victim will also run out of air eventually...</p><p></p><p>* Mirror of Minute Opposition. Mirror on the wall actually does nothing until the party leaves the room. Then their evil duplicates, all 1' tall, emerge from the room, load up for bear, and take off in pursuit. Requires pre-planning by the DM to keep game from bogging down while he/she recalculates the PCs' specs for being Tiny.</p><p></p><p>* Superglue Door. The entire surface of this door is covered with a spell that immediately causes any organic material that comes into contact with it to stick... permanently.</p><p></p><p>* Opening the door, chest, etc. causes the rest of the hall (except the space in front of the door) to fall into a pit.</p><p></p><p>* Steel wire, painted black, set at neck-level for a human-sized jumper, over the crevasse of lava. Covering it with an illusion/invisibility is even better.</p><p></p><p>* Replace ye olde metal pit spikes with wooden ones... each containing a rot grub.</p><p></p><p>* Bug zapper. Flying over this (obviously) trapped, rickety wooden bridge causes lightning bolts to shoot from the statues' eyes at the flyers.</p><p></p><p>* Opening the door causes the wall that it's on to fall on the opener's side (can be lethal if the rest of the party is lined up on the wall next to the door).</p><p></p><p>* Stepping on the pressure plate causes one random creature in the hall to be polymorphed into a Fire Giant. Note that the hall is only 5' wide by 6' tall. Not necessarily fatal, but will delay the party and use up resources to fix.</p><p></p><p>* Room is filled to a 2-inch depth with flammable oil. Room is also filled to a 1" depth with marbles. Works well in large, open rooms with balconies for mooks to shoot flaming arrows at PCs. Add chandeliers with smoke mephits for candles for additional entertainment.</p><p></p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2940760, member: 33830"] Personal Favorites (please remember to add saving throws where appropriate): * Spike-filled pit trap that is actually a stone/iron golem. Once someone falls in, the lid slams shut, and the pit/golem rises up out of the floor to attack the rest of the party. The victim in the pit/golem takes damage each round from being thrown about and onto the spikes. If it's an iron golem, lightning damages the victim inside, fire acts as a heat metal spell (lasting 1 round/die of damage), cold as a chill metal. Victim will also run out of air eventually... * Mirror of Minute Opposition. Mirror on the wall actually does nothing until the party leaves the room. Then their evil duplicates, all 1' tall, emerge from the room, load up for bear, and take off in pursuit. Requires pre-planning by the DM to keep game from bogging down while he/she recalculates the PCs' specs for being Tiny. * Superglue Door. The entire surface of this door is covered with a spell that immediately causes any organic material that comes into contact with it to stick... permanently. * Opening the door, chest, etc. causes the rest of the hall (except the space in front of the door) to fall into a pit. * Steel wire, painted black, set at neck-level for a human-sized jumper, over the crevasse of lava. Covering it with an illusion/invisibility is even better. * Replace ye olde metal pit spikes with wooden ones... each containing a rot grub. * Bug zapper. Flying over this (obviously) trapped, rickety wooden bridge causes lightning bolts to shoot from the statues' eyes at the flyers. * Opening the door causes the wall that it's on to fall on the opener's side (can be lethal if the rest of the party is lined up on the wall next to the door). * Stepping on the pressure plate causes one random creature in the hall to be polymorphed into a Fire Giant. Note that the hall is only 5' wide by 6' tall. Not necessarily fatal, but will delay the party and use up resources to fix. * Room is filled to a 2-inch depth with flammable oil. Room is also filled to a 1" depth with marbles. Works well in large, open rooms with balconies for mooks to shoot flaming arrows at PCs. Add chandeliers with smoke mephits for candles for additional entertainment. Enjoy! [/QUOTE]
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