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General Tabletop Discussion
*Dungeons & Dragons
What are your favourite fumble tables?
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<blockquote data-quote="Oofta" data-source="post: 7122974" data-attributes="member: 6801845"><p>None.</p><p></p><p>It never made sense to me that a high level fighter, someone at the pinnacle of expertise should fumble far more often than a lowly commoner who can barely swing a sword. I had a DM once who loved critical misses and would regularly have my high level fighter lose his weapon or risk breaking it. </p><p></p><p>The same goes for critical hit tables. The same DM loved to roll a special d6 after a crit to see what damage was done, each face of the die showed an arm/leg/head/body. Limbs went flying, heads were lopped off on a regular basis. Then he would throw a ton of low level monsters that needed to crit to hit the fighter who would inevitably die because he'd roll "head" on his crit die. This was in a previous edition and I had a ring of regen, so he'd lose an arm/head and have to glue the appendage back on.</p><p></p><p>It was annoying, stupid, and not fun for anyone but the DM who took great joy at breaking one (highly magical, rare) sword after another and crippling/killing my fighter. I didn't game with him for long.</p><p></p><p>When I did try critical fumbles, I gave people a saving throw equal to 20 minus their level or 20 minus twice their level for warrior types (fighters, paladins, rangers). On a failed save I just did something appropriate to the situation. Fighting in a tight corridor? You misjudge your swing and your sword gets temporarily stuck in a wall. Firing into melee? Roll again to hit an ally.</p><p></p><p>Ultimately I found that it was just an extra annoyance and broke the flow of combat and still over-penalized characters with multiple attacks.</p><p></p><p>But seriously. Just say no to critical fumble tables. Or if you do want to use them, be sure your players enjoy it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7122974, member: 6801845"] None. It never made sense to me that a high level fighter, someone at the pinnacle of expertise should fumble far more often than a lowly commoner who can barely swing a sword. I had a DM once who loved critical misses and would regularly have my high level fighter lose his weapon or risk breaking it. The same goes for critical hit tables. The same DM loved to roll a special d6 after a crit to see what damage was done, each face of the die showed an arm/leg/head/body. Limbs went flying, heads were lopped off on a regular basis. Then he would throw a ton of low level monsters that needed to crit to hit the fighter who would inevitably die because he'd roll "head" on his crit die. This was in a previous edition and I had a ring of regen, so he'd lose an arm/head and have to glue the appendage back on. It was annoying, stupid, and not fun for anyone but the DM who took great joy at breaking one (highly magical, rare) sword after another and crippling/killing my fighter. I didn't game with him for long. When I did try critical fumbles, I gave people a saving throw equal to 20 minus their level or 20 minus twice their level for warrior types (fighters, paladins, rangers). On a failed save I just did something appropriate to the situation. Fighting in a tight corridor? You misjudge your swing and your sword gets temporarily stuck in a wall. Firing into melee? Roll again to hit an ally. Ultimately I found that it was just an extra annoyance and broke the flow of combat and still over-penalized characters with multiple attacks. But seriously. Just say no to critical fumble tables. Or if you do want to use them, be sure your players enjoy it. [/QUOTE]
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What are your favourite fumble tables?
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