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General Tabletop Discussion
*TTRPGs General
What are your favourite single game mechanics?
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<blockquote data-quote="MNblockhead" data-source="post: 7636253" data-attributes="member: 6796661"><p>I'll echo "stunt points" mentioned above from the AGE system. I was introduced to the mechanic with <em>The Expanse</em>.</p><p></p><p>I also like "fortune" in <em>The Expanse.</em> I think this also comes from the AGE system. Basically, you have an amount of fortune points that refresh after an "interlude" (kinda a mix of an extended long rest and downtime) and you get more as you level up. You can spend fortune points to make a d6 have the number you want by spending the number of fortune points to make it that higher number (e.g., spend 2 FPs to change a 4 into a 6. </p><p></p><p>I also like the "Churn" concept in <em>The Expanse. </em>Basically you have a "churn pool" that starts a "0" at the beginning of an adventure. It goes up when someone rolls a 6 on their drama die, a character spends 4 or more stunt points to perform a stunt, the characters successfully overcome an encounter or hazard-or complete a section of the adventure, or a character spends a Fortune Point to alter die roll. It goes up to 30 with a minor complication/setback occurring when the churn pool reaches "10", a major setback when it reaches "20" and an epic when it reaches "30" (after which it resets to 0). </p><p></p><p>Churn is a helpful mechanic to increase the stakes and narrative tension and to create plot climaxes.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7636253, member: 6796661"] I'll echo "stunt points" mentioned above from the AGE system. I was introduced to the mechanic with [I]The Expanse[/I]. I also like "fortune" in [I]The Expanse.[/I] I think this also comes from the AGE system. Basically, you have an amount of fortune points that refresh after an "interlude" (kinda a mix of an extended long rest and downtime) and you get more as you level up. You can spend fortune points to make a d6 have the number you want by spending the number of fortune points to make it that higher number (e.g., spend 2 FPs to change a 4 into a 6. I also like the "Churn" concept in [I]The Expanse. [/I]Basically you have a "churn pool" that starts a "0" at the beginning of an adventure. It goes up when someone rolls a 6 on their drama die, a character spends 4 or more stunt points to perform a stunt, the characters successfully overcome an encounter or hazard-or complete a section of the adventure, or a character spends a Fortune Point to alter die roll. It goes up to 30 with a minor complication/setback occurring when the churn pool reaches "10", a major setback when it reaches "20" and an epic when it reaches "30" (after which it resets to 0). Churn is a helpful mechanic to increase the stakes and narrative tension and to create plot climaxes. [/QUOTE]
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What are your favourite single game mechanics?
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