Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are your favourite single game mechanics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7636671" data-attributes="member: 20564"><p>Many of mine have already been said so rather then repeat I'll move on to the next tier:</p><p></p><p>Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical.</p><p></p><p>Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You are a competent hero to start. This breaks the mold of advancement of many games.</p><p></p><p>Blades in the Dark having recovery based on following your vices during downtime. (I guess MHR does this to a limited degree with recovery during transition scenes, but I like the vice-specific focus.)</p><p></p><p>Don't Rest Your Head dice pools made of different color dice depending on where you are adding it from, and the source of the highest die is very important.</p><p></p><p>13th Age ... whew, so many good 13th Age points have already been posted, I just want to mention weapon & armor by class and type and skin it how you want. So you there are no sub-optimal weapons/armor and you can describe what fits your concept. For example, all 1H martial weapons do the same damage for a particular character.</p><p></p><p>Effect first, then skin. Champions (now Hero) was the origin of this for me, with building super powers based on what they do and then adding special effects onto it. It has a whole bunch of classic types of powers stripped of special effects, such as Energy Blast instead of Laser Beams, Fire Burst, Ice Needles, Rockets, etc. You have advantages and disadvantages you can add on. That's it for the math. Skinning it is next. So you can cover a huge amount of super powers (or magic, or advance tech, or ...) with a base selection.</p><p></p><p>Recovery based on roleplay. I think I first saw this back in the early 90s with World of Darkness. Everyone had a exterior face and private face picked from a list, and you recovered based on RP that matched either of them. This concept doesn't have to be just recovery, Fate compels are a similar concept and that's to get plot currency.</p></blockquote><p></p>
[QUOTE="Blue, post: 7636671, member: 20564"] Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You are a competent hero to start. This breaks the mold of advancement of many games. Blades in the Dark having recovery based on following your vices during downtime. (I guess MHR does this to a limited degree with recovery during transition scenes, but I like the vice-specific focus.) Don't Rest Your Head dice pools made of different color dice depending on where you are adding it from, and the source of the highest die is very important. 13th Age ... whew, so many good 13th Age points have already been posted, I just want to mention weapon & armor by class and type and skin it how you want. So you there are no sub-optimal weapons/armor and you can describe what fits your concept. For example, all 1H martial weapons do the same damage for a particular character. Effect first, then skin. Champions (now Hero) was the origin of this for me, with building super powers based on what they do and then adding special effects onto it. It has a whole bunch of classic types of powers stripped of special effects, such as Energy Blast instead of Laser Beams, Fire Burst, Ice Needles, Rockets, etc. You have advantages and disadvantages you can add on. That's it for the math. Skinning it is next. So you can cover a huge amount of super powers (or magic, or advance tech, or ...) with a base selection. Recovery based on roleplay. I think I first saw this back in the early 90s with World of Darkness. Everyone had a exterior face and private face picked from a list, and you recovered based on RP that matched either of them. This concept doesn't have to be just recovery, Fate compels are a similar concept and that's to get plot currency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your favourite single game mechanics?
Top