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What are your favourite single game mechanics?
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<blockquote data-quote="pming" data-source="post: 7645272" data-attributes="member: 45197"><p>Hiya!</p><p></p><p><u><strong><em>Masterbook RPG's</em></strong></u> <strong>Drama Deck</strong> (especially with the additional <strong>Plot Development</strong> deck added in!). Normally I stay far, FAR away from any type of 'cards' in a RPG; cards in an RPG just completely suck all the RPG-feelings out of me for some really odd reason. But the sheer brilliance and smoothness that these add to the game are freaking AMAZING! I've gone so far as to use them with vastly different RPG's and just 'convert on the fly' as needed (mechanics wise). I've used the decks with SUPERS!, Star Frontiers, Dominion Rules, 5e D&D, etc, all to great effect. Absolutely LOVE THEM! <img class="smilie smilie--emoji" alt="😍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" title="Smiling face with heart-eyes :heart_eyes:" data-shortname=":heart_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p>As a runner up...and this is probably cheating... would be my own "3d12 HMC Tables". Short version: You roll 3 different coloured dice...a 'bright/light/hot' one, a 'medium colour/neutral tone' one, and a 'dark/cold' one (Hot Medium Cold...HMC). The tables are colour coded, with a sort of cross-reference system to find the particular 'result/cell'. Hard to explain because it's really fairly visual and the results are more in the realm of "idea-spice" to get the GM's imagination going. So under the "What found you..." table, your rolls determine Beast, Distance, and Motive. Example, a 7, 3, 10 (for H,M,C) would give the following: "Kinda expected...", "20'-", "Curious". The distance would be 'exactly' 17' (20' minus the roll of 3 = 17'). If the area the encounter happened it was a forest near a large lake, the GM might go with "<em>You finally push through the overgrown undergrowth and see the lake about 30' away. However, between you and it is a small herd of perhaps 20 deer, many of them drinking at the shore. They don't bolt, and most just cock their necks, looking curiously in your direction</em>". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, I really do like my HMC system and tables! Really help get and keep the creative juices flowing during a game session.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7645272, member: 45197"] Hiya! [U][B][I]Masterbook RPG's[/I][/B][/U] [B]Drama Deck[/B] (especially with the additional [B]Plot Development[/B] deck added in!). Normally I stay far, FAR away from any type of 'cards' in a RPG; cards in an RPG just completely suck all the RPG-feelings out of me for some really odd reason. But the sheer brilliance and smoothness that these add to the game are freaking AMAZING! I've gone so far as to use them with vastly different RPG's and just 'convert on the fly' as needed (mechanics wise). I've used the decks with SUPERS!, Star Frontiers, Dominion Rules, 5e D&D, etc, all to great effect. Absolutely LOVE THEM! 😍 As a runner up...and this is probably cheating... would be my own "3d12 HMC Tables". Short version: You roll 3 different coloured dice...a 'bright/light/hot' one, a 'medium colour/neutral tone' one, and a 'dark/cold' one (Hot Medium Cold...HMC). The tables are colour coded, with a sort of cross-reference system to find the particular 'result/cell'. Hard to explain because it's really fairly visual and the results are more in the realm of "idea-spice" to get the GM's imagination going. So under the "What found you..." table, your rolls determine Beast, Distance, and Motive. Example, a 7, 3, 10 (for H,M,C) would give the following: "Kinda expected...", "20'-", "Curious". The distance would be 'exactly' 17' (20' minus the roll of 3 = 17'). If the area the encounter happened it was a forest near a large lake, the GM might go with "[I]You finally push through the overgrown undergrowth and see the lake about 30' away. However, between you and it is a small herd of perhaps 20 deer, many of them drinking at the shore. They don't bolt, and most just cock their necks, looking curiously in your direction[/I]". :) Anyway, I really do like my HMC system and tables! Really help get and keep the creative juices flowing during a game session. ^_^ Paul L. Ming [/QUOTE]
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