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What are your feelings on combat mats?
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<blockquote data-quote="Victim" data-source="post: 388799" data-attributes="member: 78"><p>We didn't start using tactical maps until our realized that Evard's Black Tentacles was cool. That spell pretty much requires a battle mat. </p><p></p><p>I like battle mats.</p><p></p><p>First of all, they can make mapping much easier. If a room goes onto the mat because we're fighting there, it is much easier to draw it on the dungeon scale map. Describing rooms can take awhile, especially if they're irregularly shaped. When DMing Night Below, I'd always draw out whatever new area they could see for the group, because all the areas had weird shapes.</p><p></p><p>Also, it is much easier to pre-plan my actions. With a mat, I can usually figure out exactly what I'm going to do on my turn, you when I come up, everything is ready to go. I don't have to go, "Well, can I get to the evil mage?" "No" "Oops, that changes what I'm going to do. Who is in range?" </p><p></p><p>Also, since I can know what's happening ahead of time, I can even create a fancy description that fits the results: "Allin rushes at the dark elf, feints, and then leaps into the area, almost, but not quite, flipping over his head. Fortunately, his sword hits a chink in the evildoer's armor, as if by accident, while he falls to the ground. I made the tumble check, failed the jump by one, and did 3 points." I've found that whenever someone tries to embellish their move in advance, they end up looking stupid. Whenever one player would have a nice description for his attack, he'd roll low. I think people should described what does happen.</p></blockquote><p></p>
[QUOTE="Victim, post: 388799, member: 78"] We didn't start using tactical maps until our realized that Evard's Black Tentacles was cool. That spell pretty much requires a battle mat. I like battle mats. First of all, they can make mapping much easier. If a room goes onto the mat because we're fighting there, it is much easier to draw it on the dungeon scale map. Describing rooms can take awhile, especially if they're irregularly shaped. When DMing Night Below, I'd always draw out whatever new area they could see for the group, because all the areas had weird shapes. Also, it is much easier to pre-plan my actions. With a mat, I can usually figure out exactly what I'm going to do on my turn, you when I come up, everything is ready to go. I don't have to go, "Well, can I get to the evil mage?" "No" "Oops, that changes what I'm going to do. Who is in range?" Also, since I can know what's happening ahead of time, I can even create a fancy description that fits the results: "Allin rushes at the dark elf, feints, and then leaps into the area, almost, but not quite, flipping over his head. Fortunately, his sword hits a chink in the evildoer's armor, as if by accident, while he falls to the ground. I made the tumble check, failed the jump by one, and did 3 points." I've found that whenever someone tries to embellish their move in advance, they end up looking stupid. Whenever one player would have a nice description for his attack, he'd roll low. I think people should described what does happen. [/QUOTE]
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What are your feelings on combat mats?
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