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What are your "Group Rules"?
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<blockquote data-quote="jeffh" data-source="post: 2215989" data-attributes="member: 2642"><p>I wrote the following at a time when I was frustrated with both my groups, several of the below issues having happened in each group within a two week period. I've edited it down, and cut out the intro which basically said I thought all of it was simple common sense, but apparently some of it wasn't. I <strong>did not </strong>and <strong>will not</strong> actually hand it out, as things improved on their own and it reads a lot harsher than I really wanted it to. Nevertheless, this gives a pretty good idea of what I expect.</p><p></p><p></p><p>Attendance</p><p>• Attend every session unless there is a very good reason to do otherwise.</p><p>• If you can’t make it, call me or e-mail the list at least 48 hours before the game if possible.</p><p>• In general, if two or more people can’t make it, I will call the session off. However, if I only find out at the last minute that we’re going to have that problem (i.e., people are already on the way), we may go ahead and play.</p><p></p><p>The Mailing List</p><p>• Ideally, check the mailing list at least three times a week. One of these should be just before leaving for the game, to make sure there wasn’t a last minute change of plans.</p><p>• Each week, I will try to e-mail the list at least 72 hours before the game. Please respond to this message, even if you think I already know your answer.</p><p>o If it’s less than 72 hours to game time, and you don’t see such a message, feel free to post one yourself, preferably insulting me in an amusing manner in the process.</p><p></p><p>Lateness and Leaving Early</p><p>• If you’re going to be more than an hour late, or leave more than an hour early (I realize the latter is a tough call), let us know as soon as this becomes obvious.</p><p>• If you anticipate arriving within an hour of the scheduled start time, don’t sweat it. If that’s the worst problem I have with you, you’re doing fine.</p><p></p><p>Distractions and paying attention</p><p>• It’s too much to ask (and would probably creep me out after a while) to have everyone’s rapt attention at all times, but try to always be aware of at least the gist of what’s going on.</p><p>• Be ready when your turn comes in combat. It goes faster for everyone if I don’t have to update people on the situation every single turn!</p><p>• If you have to leave the gaming area during combat (nature calls, etc), the best time to do so is immediately after your turn. Do not <em>ever </em>do this right before your turn.</p><p>• Minimize non-game-related side conversations and keep them quiet. Never hold a non-game-related conversation “across” people who are actively playing.</p><p></p><p>Rules Disputes and Failure to Agree On Reality</p><p>• Players can and do catch me in errors, even on rules I wrote. You may question rulings and bring apparent errors or discrepancies to my attention.</p><p>• When making such complaints, follow these rules.</p><p>o Do not raise your voice</p><p>o Do not phrase your complaint in an insulting or disrespectful manner</p><p>o Try not to take an inordinate amount of time; in particular, don’t continue to pursue complaints I have already overruled (Exception - if you are convinced I have <em>misunderstood </em>the complaint. Note that disagreeing with you is <em>not, </em>by itself, evidence of this.)</p><p>o I sometimes make up a rule on the spot to resolve disputes. Feel free to <em>suggest </em>such a rule. Do <em>not </em>feel free to just make one up unilaterally and expect me to be bound by it!</p><p>• If you still disagree with a ruling after I’ve given your issues with it a hearing, accept it and move on unless it’s a complete game-breaker for you. Whenever possible, leave any further discussion of it until after the session at the soonest, or preferably, a couple of days later. (For one thing, see if it still seems important enough to bring up at that point.)</p></blockquote><p></p>
[QUOTE="jeffh, post: 2215989, member: 2642"] I wrote the following at a time when I was frustrated with both my groups, several of the below issues having happened in each group within a two week period. I've edited it down, and cut out the intro which basically said I thought all of it was simple common sense, but apparently some of it wasn't. I [B]did not [/B]and [B]will not[/B] actually hand it out, as things improved on their own and it reads a lot harsher than I really wanted it to. Nevertheless, this gives a pretty good idea of what I expect. Attendance • Attend every session unless there is a very good reason to do otherwise. • If you can’t make it, call me or e-mail the list at least 48 hours before the game if possible. • In general, if two or more people can’t make it, I will call the session off. However, if I only find out at the last minute that we’re going to have that problem (i.e., people are already on the way), we may go ahead and play. The Mailing List • Ideally, check the mailing list at least three times a week. One of these should be just before leaving for the game, to make sure there wasn’t a last minute change of plans. • Each week, I will try to e-mail the list at least 72 hours before the game. Please respond to this message, even if you think I already know your answer. o If it’s less than 72 hours to game time, and you don’t see such a message, feel free to post one yourself, preferably insulting me in an amusing manner in the process. Lateness and Leaving Early • If you’re going to be more than an hour late, or leave more than an hour early (I realize the latter is a tough call), let us know as soon as this becomes obvious. • If you anticipate arriving within an hour of the scheduled start time, don’t sweat it. If that’s the worst problem I have with you, you’re doing fine. Distractions and paying attention • It’s too much to ask (and would probably creep me out after a while) to have everyone’s rapt attention at all times, but try to always be aware of at least the gist of what’s going on. • Be ready when your turn comes in combat. It goes faster for everyone if I don’t have to update people on the situation every single turn! • If you have to leave the gaming area during combat (nature calls, etc), the best time to do so is immediately after your turn. Do not [I]ever [/I]do this right before your turn. • Minimize non-game-related side conversations and keep them quiet. Never hold a non-game-related conversation “across” people who are actively playing. Rules Disputes and Failure to Agree On Reality • Players can and do catch me in errors, even on rules I wrote. You may question rulings and bring apparent errors or discrepancies to my attention. • When making such complaints, follow these rules. o Do not raise your voice o Do not phrase your complaint in an insulting or disrespectful manner o Try not to take an inordinate amount of time; in particular, don’t continue to pursue complaints I have already overruled (Exception - if you are convinced I have [I]misunderstood [/I]the complaint. Note that disagreeing with you is [I]not, [/I]by itself, evidence of this.) o I sometimes make up a rule on the spot to resolve disputes. Feel free to [I]suggest [/I]such a rule. Do [I]not [/I]feel free to just make one up unilaterally and expect me to be bound by it! • If you still disagree with a ruling after I’ve given your issues with it a hearing, accept it and move on unless it’s a complete game-breaker for you. Whenever possible, leave any further discussion of it until after the session at the soonest, or preferably, a couple of days later. (For one thing, see if it still seems important enough to bring up at that point.) [/QUOTE]
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