Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are YOUR house rules for raising a dead character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 3064394" data-attributes="member: 529"><p>I have a strong dislike for the double penalty in the core rules for raise dead. By double penalty, I mean that not only does it cost a lot of gp to cast it, but a level is lost. My thinking is that the penalty should be paid by the character raised.</p><p></p><p>I guess my desire to eliminate the gold piece cost is that it makes a death the burden of the character who died, and not the rest of the group. It also eliminates those weird discussions of whether Thor was worth 5000gp or not. The XP or level penalty is enough of a "death penalty" for me. These rules also make NPC deaths not as easy to fix with a quick raise dead or resurrection. When the king (aristocrat 20) dies, the party can't just resurrect him to find out who murdered him.</p><p></p><p>My rules:</p><p></p><p>Character Death and Resurrection</p><p>The spells <em>raise dead</em>, <em>resurrection</em>, and <em>true resurrection </em> requires no material components. <em>Resurrection </em> and <em>true resurrection </em> have costs of 1000XP and 2500XP respectively, but unlike other spells with an XP cost, the creature raised must be willing and able to pay the XP cost; the caster pays nothing. If the target is unable to pay the XP cost, the character raised can choose to lose a level as if <em>raise dead </em> were cast. NPC class levels such as commoner or noble levels cannot be sacrificed to pay this cost. Characters unable to lose a level or pay the XP cost cannot be raised and remain deceased. Non-adventurers who die usually remain dead.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3064394, member: 529"] I have a strong dislike for the double penalty in the core rules for raise dead. By double penalty, I mean that not only does it cost a lot of gp to cast it, but a level is lost. My thinking is that the penalty should be paid by the character raised. I guess my desire to eliminate the gold piece cost is that it makes a death the burden of the character who died, and not the rest of the group. It also eliminates those weird discussions of whether Thor was worth 5000gp or not. The XP or level penalty is enough of a "death penalty" for me. These rules also make NPC deaths not as easy to fix with a quick raise dead or resurrection. When the king (aristocrat 20) dies, the party can't just resurrect him to find out who murdered him. My rules: Character Death and Resurrection The spells [I]raise dead[/I], [I]resurrection[/I], and [I]true resurrection [/I] requires no material components. [I]Resurrection [/I] and [I]true resurrection [/I] have costs of 1000XP and 2500XP respectively, but unlike other spells with an XP cost, the creature raised must be willing and able to pay the XP cost; the caster pays nothing. If the target is unable to pay the XP cost, the character raised can choose to lose a level as if [I]raise dead [/I] were cast. NPC class levels such as commoner or noble levels cannot be sacrificed to pay this cost. Characters unable to lose a level or pay the XP cost cannot be raised and remain deceased. Non-adventurers who die usually remain dead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are YOUR house rules for raising a dead character?
Top